Gamestonk Simulator: Gone Rogue Review Summary

Last updated: 2026-05-22
  • Enjoyable and fun gameplay
  • Responsive and active developers
  • Effective roguelite mechanics
  • Repetitive and grindy gameplay
  • Frequent and persistent bugs
  • Difficulty and progression issues
Gamestonk Simulator: Gone Rogue header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
119
Positive
10184.9%
Negative
1815.1%
Sales estimations
Estimated sales count
8,461
Estimated revenue
$114,139
Game price
$13
Review → sale ratio
Refund leakage
Refund-intent reviews
43.36%
Estimated copies lost
284
Estimated revenue lost
$3,831
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment Ɨ Playtime

review counts
BucketNegPos
≤ 2h playtime
43.4%
Avg playtime 0.5h
1512.6%
Avg playtime 1h
> 2h playtime
1411.8%
Avg playtime 40.5h
8672.3%
Avg playtime 40.6h

Velocity

review pace
Avg/day0.6 rev/day
Last 30d0.2 rev/day
Quarterly88 rev/qtr
Days covered213.5 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
119 total
Organic purchasers9781.5%
Voted up: 85%
Key activations2218.5%
Voted up: 86%
Honeymoon vs endgame
Based on hours played
119 total
First impression0-2h2924.4%
Voted up: 83%
Mid game2-10h4840.3%
Voted up: 96%
Late game10-20h1714.3%
Voted up: 76%
Endgame20h+2521.0%
Voted up: 72%
Steam Deck monitor
Deck vs global sentiment
1.68% of reviews
Deck satisfaction
100.0%
Global baseline 84.9%
2 Steam Deck-tagged reviews out of 119 total.