Kungfu Card Review Summary

Last updated: 2026-08-11
  • Kung fu card fusion praised
  • Counter and combo mechanics add depth
  • Engaging and addictive gameplay
  • In-game purchases criticized
  • Thief school overpowered
  • Tutorials insufficient
Kungfu Card header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
68
Positive
5783.8%
Negative
1116.2%
Sales estimations
Estimated sales count
4,257
Estimated revenue
$21,242
Game price
$5
Review → sale ratio
Refund leakage
Refund-intent reviews
913.24%
Estimated copies lost
563
Estimated revenue lost
$2,809
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
913.2%
Avg playtime 0.6h
22.9%
Avg playtime 1.9h
> 2h playtime
22.9%
Avg playtime 4.6h
5580.9%
Avg playtime 5.1h

Velocity

review pace
Avg/day69 rev/day
Last 30d2.3 rev/day
Quarterly0 rev/qtr
Days covered1 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
68 total
Organic purchasers5073.5%
Voted up: 78%
Key activations1826.5%
Voted up: 100%
Honeymoon vs endgame
Based on hours played
68 total
First impression0-2h1420.6%
Voted up: 29%
Mid game2-10h5073.5%
Voted up: 98%
Late game10-20h22.94%
Voted up: 100%
Endgame20h+22.94%
Voted up: 100%
Steam Deck monitor
Deck vs global sentiment
0.00% of reviews
Deck satisfaction
N/A
Global baseline 83.8%
0 Steam Deck-tagged reviews out of 68 total.