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Review evidence
Varied scares, strong Showa atmosphere, and a good story shine, but cutscene enemy respawns, a vague final dial puzzle, and text-heavy pacing frustrate.
Effective and varied scares: The game delivers solid jump scares and a rich variety of scare types, including subtle 'being there' horror and sudden attacks.
Excellent Showa-era atmosphere: Reviewers consistently praise the nostalgic shopping district and Showa retro scenery, which are well-crafted and immersive.
Well-received story: The narrative is interesting and well-done, with journal entries and lore adding depth and making the horror experience more engaging.
Well-balanced horror experience: The game maintains tension and relief effectively, with eerie atmosphere and scary moments that keep players engaged.
Smooth and accessible gameplay: Simple puzzles, autosave, and moderate difficulty allow for smooth progress and casual play without frustration.
Enemies respawn during cutscenes: Enemies respawn while cutscenes play, causing the player to be killed immediately after the cutscene ends. This occurs during key events such as opening the lock on the upper map, blocking progress and forcing retries.
Final dial puzzle too vague: The final dial-key puzzle provides too many noisy hints, making the solution unclear and requiring external guides. Reviewers report wandering for an hour and consulting other reviews to solve it.
Text-heavy experience overwhelms players: The game contains excessive reading material, including many documents and long diaries in single rooms, making the story hard to follow. Players find the volume of text burdensome and confusing.
Frequent QTEs feel cheap: Quick-time events occur frequently and feel poorly integrated, detracting from the otherwise good atmosphere. Some QTE deaths send players back, and on-the-spot respawning would have been better.
Lack of scares disappoints horror fans: There are few scare elements and supernatural occurrences, leaving hardcore horror fans unsatisfied. One player spent nearly an hour without encountering any scare.
Multiple endings: The game has multiple endings, including good, bad, and true endings, with specific conditions such as running home at the start or following different memos. The true ending reveals the protagonist's name and changes the shopping district's appearance.
Puzzle-solving gameplay: Players note the game includes puzzles, including a final puzzle that uses a dial key. Some find the puzzles easy.
Horror with jumpscares: The game is a horror experience featuring visual and audio scares, including jumpscares such as the Nekko. These elements create tension throughout.
Lore through documents: Lore elements include documents, journal entries, and side events about residents' lives, relationships, and past tragedies.
Shopping district setting: The game is set in a compact shopping district map with Showa retro elements, featuring little elevation change and many enterable buildings.
Screen tearing from missing V-Sync: Screen tearing occurred due to the lack of frame rate and V-Sync settings. Players had no way to synchronize the display.
Auto settings max out GPU: The auto graphics adjustment feature chooses settings that pin the GPU at 100% at 1080p on highest. This may cause overheating or performance issues.
Auto PC spec detection: The game automatically measures PC specs and sets optimal settings. This simplifies configuration for users.
Unique Japanese atmosphere appeals: Players recommend the game for its distinctly Japanese atmosphere, which some find uniquely appealing. This setting is a key draw for those interested in Japanese culture and aesthetics.
Strong horror appeal: Horror fans will enjoy this game, as it delivers effective scares and atmosphere. It is recommended for anyone who loves the horror genre.
Worth completing true ending: Players recommend pursuing the true ending, suggesting it adds significant value. The extra content or conclusion is considered rewarding.
Enjoyable atmosphere for fans: Those who appreciate atmospheric experiences will find this game worth playing. The ambiance is a major selling point for players who value mood and setting.
Accessible to non-action gamers: Even players who are not skilled at action games can enjoy this title. The game is designed to be approachable without requiring high reflexes.
Game completion: 3.0h.
Story completion: 2.5h.
Series entry with connections: The game is the fourth in a series and references previous titles through in-game magazines and story connections. The story is understandable without prior entries, and atmosphere is consistent with earlier games.
Post-game content and endings: The game features a post-clear exploration mode, an art gallery that opens after completion, and a true ending that alters the environment. There are also both bad and true endings.
Japanese horror and Showa retro: The game features Japanese horror themes and Showa retro aesthetics set in a ruined shopping district. These elements contribute to its original indie horror quality.
Few scares, familiar elements: The game contains few scare elements and supernatural occurrences. The chase and scare elements resemble an assembly of previously released titles.
Short completion time with achievements: Clearing the game takes about two and a half hours, and completing all achievements takes around three hours. This short length is noted by players.