Players are frustrated due to a combination of technical issues, such as the game not launching and performance problems, as well as gameplay mechanics like high difficulty, repetitive tasks, and disruptive story elements. The game's design, including infinite ammo for NPCs, tight margins of error, and frequent deaths, also contributes to this frustration.
Players are excited about the game's unique mechanics, such as the time-manipulation feature, which makes them feel powerful and in control. The adrenaline-pumping gameplay, innovative combat mechanics, and the overall unique experience contribute to this excitement.
Players enjoy the game's originality, engaging gameplay, and unique mechanics. The fun and satisfying experience of killing enemies in slow motion, along with the game's style, plot, and addictive nature, contribute to their enjoyment.
Players feel satisfied with the game's innovative gameplay, immersive experience, and enjoyable combat. The challenges, replayability, and the feeling of improvement in mechanics as they progress through the game contribute to their satisfaction.
Players experience joy from the game's impressive story mode, excellent gameplay, and the unique experience of feeling like a character from The Matrix. The endless mode and overall enjoyable nature of the game contribute to this joy.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
39,778
Positive
36,36791.4%
Negative
3,4118.6%
Sales estimations
Estimated sales count
2,732,096
Estimated revenue
$68,275,079
Game price
$25
Review → sale ratio
Refund leakage
Refund-intent reviews
492.05%
Estimated copies lost
3,365
Estimated revenue lost
$84,091
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
502.1%
Avg playtime 1.1h
2229.3%
Avg playtime 1.4h
> 2h playtime
913.8%
Avg playtime 9.7h
2,02584.8%
Avg playtime 12.5h
Velocity
review pace
Avg/day
0.7 rev/day
Last 30d
5.5 rev/day
Quarterly
44.9 rev/qtr
Days covered
3,641.8 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.