Many players felt let down by the game's high price in contrast to its unpolished, incomplete, and repetitive content. The game often failed to deliver on its potential, with a poor launch state, numerous bugs, and a lack of depth or engaging features compared to initial expectations or even the demo.
Players experienced frustration due to persistent and often game-breaking bugs, poor game balancing, and a general lack of polish, which made progression difficult or gameplay monotonous. The high price point for what felt like an unfinished or 'pre-alpha' product, coupled with missing core features and resource scarcity, significantly contributed to this emotion.
Despite the game's current shortcomings, players expressed hope for its future. This hope stems from the game's solid concept, innovative theme, and the belief that ongoing developer updates and polishing will significantly improve the game's state and add more engaging content.
Satisfaction was derived from the game's overall enjoyable and relaxing gameplay, especially for those who found it fun and cozy. Players appreciated the game's ability to be played and enjoyed with friends, and some found specific mechanics like item hunting or survival challenges to be a fulfilling niche.
Anger arose from the perceived developer greed, specifically the high price charged for a game considered unpolished, buggy, and lacking fundamental features upon release. Players felt the developers made poor decisions regarding the game's launch state and roadmap, leading to an illogical and frustrating experience.
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