Many players felt let down by the game's high price in contrast to its unpolished, incomplete, and repetitive content. The game often failed to deliver on its potential, with a poor launch state, numerous bugs, and a lack of depth or engaging features compared to initial expectations or even the demo.
Players experienced frustration due to persistent and often game-breaking bugs, poor game balancing, and a general lack of polish, which made progression difficult or gameplay monotonous. The high price point for what felt like an unfinished or 'pre-alpha' product, coupled with missing core features and resource scarcity, significantly contributed to this emotion.
Despite the game's current shortcomings, players expressed hope for its future. This hope stems from the game's solid concept, innovative theme, and the belief that ongoing developer updates and polishing will significantly improve the game's state and add more engaging content.
Satisfaction was derived from the game's overall enjoyable and relaxing gameplay, especially for those who found it fun and cozy. Players appreciated the game's ability to be played and enjoyed with friends, and some found specific mechanics like item hunting or survival challenges to be a fulfilling niche.
Anger arose from the perceived developer greed, specifically the high price charged for a game considered unpolished, buggy, and lacking fundamental features upon release. Players felt the developers made poor decisions regarding the game's launch state and roadmap, leading to an illogical and frustrating experience.
Verdict
Mostly negative
Summary
Positive 18% · Negative 82%. Score: 82 / 100
Positives:
Players consistently express general enjoyment, describing the game as fun, pleasant, and relaxing. Many had positive initial impressions and found the demo engaging, appreciating its overall appeal and atmosphere.
Players appreciate the game's design which does not hold their hand, requiring mindfulness and curiosity to discover Points of Interest (POIs) and resources. This approach fosters a sense of player responsibility and makes exploration rewarding.
The game's innovative theme, unique concept of long-distance RV survival, and moody atmosphere are highly praised. Reviewers see solid potential for future development and appreciate the fitting visual style.
The central gameplay loop of driving an RV, scavenging for essential resources like oil and scrap, and performing vehicle repairs is a major highlight. Players enjoy the hands-on item hunting and the chaotic roadside events.
The concept of a multiplayer survival game, where players can explore the wilderness and engage with friends, is a significant draw. Many express interest in the cooperative aspect and potential for social interaction.
Negatives:
Players overwhelmingly feel the game's current price (e.g., $25-$36, €25, £25) is far too high for the extremely limited content and its unfinished, early access state. It feels more akin to an expensive demo or an alpha build, lacking depth, progression, and basic features expected for a released game.
The game is heavily criticized for numerous bugs, glitches, and clipping issues, many of which were present in the demo and remain unfixed. These technical problems severely disrupt the gameplay experience and can make the game unplayable.
Players frequently encounter the same environmental assets and map sections, which are excessively repeated throughout the game world. This lack of environmental variety leads to a strong sense of monotony and makes exploration feel unrewarding, often causing confusion about driving in circles.
The primary gameplay loop, focused on endless driving, resource scavenging (eating, sleeping, repairing the vehicle), quickly becomes repetitive and tiresome. Players feel there is little else to do, describing it as a 'driving hunger simulator' that lacks engaging activities or objectives.
Players are frustrated by the inability to remap keybindings, finding the default controls problematic and scattered. Basic features like a clear list of key functions or remapping options are absent, making the controls clunky and not user-friendly.
Gameplay:
The core gameplay involves driving an RV through an endless world, constantly scavenging for resources, and managing vehicle maintenance (like fuel and repairs). Players must also ensure their own and their dog's survival through activities like fishing and cooking, with an emphasis on continuous movement rather than a static home base. Checkpoints occasionally offer choices for world appearance, adding visual variety.
The game includes an 'endless mode' where the journey continues indefinitely without a definitive end. This provides players with a long-term, open-ended experience focused on continuous progression and exploration.
Players noted the presence of specific cooking ingredients like flour and dry pasta, suggesting a basic crafting system. Feedback also indicated that regular van components and crafting materials were functional within the game.
One player highlighted a slow travel pace, covering only 40 miles in two hours. Another piece of feedback suggested that players need to actively explore UI functions, implying that the user interface might not be immediately intuitive or requires a learning curve.
Some players reported encountering bugs during gameplay. Additionally, feedback indicated a perception that the only significant change from the demo version to the full game was the addition of a save function, suggesting a lack of other major new content or features.
Performance:
Multiple players reported experiencing very poor online connection stability, leading to constant disconnections during multiplayer sessions. This severely impacts the online gameplay experience and requires urgent attention.
Players found that reducing graphic settings, particularly VRAM-heavy options like texture resolution, significantly improved overall game performance and resolved issues like lag and unintended movement. This suggests optimization opportunities for various hardware configurations.
Players noted frequent stutters when the game loads new areas. This issue can disrupt immersion and overall flow, indicating a need for optimization in asset streaming or loading mechanisms.
Recommendations:
Many players find the game currently overpriced and lacking sufficient content, leading to numerous refunds and recommendations to wait for further development or price adjustments. The general sentiment is that the game is not worth its current cost or playable state, with some even suggesting alternative games.
One player offered a brief 'Keep it up!' which indicates a general positive outlook and encouragement for the game's development team. This feedback is positive but provides no specific insights.
Miscellaneous:
Players express significant excitement and high hopes for the game, recognizing its great concept and immense potential. However, there's a consistent sentiment that the game is still in a very early development state, requiring substantial updates, bug fixes, and polish to fully realize its promise. Many players are keen to provide feedback and look forward to its evolution.
While some players appreciate regional pricing, there's a strong recurring point that more development and content are needed to fully justify the current price point. The expectation is that future updates will enhance the game's value sufficiently to make the cost seem more reasonable to all players.
Players provided various detailed observations and suggestions, including specific bugs (e.g., storm distance reset, character getting stuck) and feature requests (e.g., adding animals). There are also concrete ideas for mechanics, such as streamlining crafting to be van-side, making certain items upgrade slots, or using scrap tools more intentionally, alongside a desire for clarity on cooking mechanics.
Feedback indicates that the game could be more engaging in a multiplayer setting. However, there's also an observation about the potential limitation of having only one RV in multiplayer, which could impact the co-op experience and player expectations.
One reviewer explicitly stated a desire for the game to be 'calming.' This suggests that for some players, the game's atmosphere and gameplay flow should contribute to a relaxed experience.