Players experience significant frustration due to pervasive game-breaking bugs, including unsolvable puzzles, unresponsive minigames, and progression-blocking glitches. Many also cite poor puzzle design—such as illogical solutions, convoluted mechanics, and ineffective hint systems—as a major source of annoyance, compounded by long-standing technical issues like resolution problems and non-functional save files.
Disappointment stems from unresolved technical issues, including game-breaking bugs that persist for years without developer fixes or support. Players also express letdown over narrative and design flaws, such as unsatisfying endings, sloppy execution, and a decline in story quality, which undermine the overall experience despite initial anticipation.
The game’s humor, particularly through absurd dialogue, chaotic puzzle solutions, and the protagonist’s intentionally annoying personality, consistently amuses players. Memorable moments, such as satirical characters and over-the-top scenarios, contribute to its lighthearted and irreverent tone.
Players derive satisfaction from overcoming challenging puzzles, completing the game’s story, and appreciating its attention to detail. Many highlight the rewarding experience of finishing the trilogy, collecting achievements, or enjoying the narrative and character arcs despite occasional flaws.
Enjoyment is driven by the game’s engaging humor, well-balanced puzzles, and unique world-building. Players appreciate the cartoon-like atmosphere, memorable characters, and the overall blend of storytelling and gameplay, which creates a fun and immersive experience.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
6,651
Positive
5,67185.3%
Negative
98014.7%
Sales estimations
Estimated sales count
422,286
Estimated revenue
$12,664,357
Game price
$30
Review → sale ratio
Refund leakage
Refund-intent reviews
133.39%
Estimated copies lost
825
Estimated revenue lost
$24,742
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment Ă— Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
133.4%
Avg playtime 0.7h
143.6%
Avg playtime 1.1h
> 2h playtime
9925.8%
Avg playtime 23.8h
25867.2%
Avg playtime 36.7h
Velocity
review pace
Avg/day
0.1 rev/day
Last 30d
0.9 rev/day
Quarterly
7 rev/qtr
Days covered
4,178.3 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.