Sid Meier’s Civilization® VI

Last updated: 2026-01-03
  • Unmatched replayability and strategic depth
  • Diverse victory paths and civilizations
  • Strong multiplayer and modding community
  • AI behavior inconsistent and unfair
  • Diplomacy system weaker than predecessors
  • Persistent bugs and technical issues
Sid Meier’s Civilization® VI header

Emotions

Frustration26%Satisfaction13%Disappointment11%Excitement8%Nostalgia6%
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
366,864
Positive
315,03385.9%
Negative
51,83114.1%
Sales estimations
Estimated sales count
23,546,894
Estimated revenue
$1,412,578,171
Game price
$60
Review → sale ratio
Refund leakage
Refund-intent reviews
4321.39%
Estimated copies lost
27,728
Estimated revenue lost
$1,663,403
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
4351.4%
Avg playtime 0.8h
1720.6%
Avg playtime 0.9h
> 2h playtime
6,68821.5%
Avg playtime 260.4h
23,79776.5%
Avg playtime 374h

Velocity

review pace
Avg/day9.2 rev/day
Last 30d67.5 rev/day
Quarterly629.1 rev/qtr
Days covered3,362 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
31,092 total
Organic purchasers23,19574.6%
Voted up: 77%
Key activations7,89725.4%
Voted up: 78%
Honeymoon vs endgame
Based on hours played
31,092 total
First impression0-2h7792.51%
Voted up: 35%
Mid game2-10h3,90612.6%
Voted up: 76%
Late game10-20h3,31410.7%
Voted up: 80%
Endgame20h+23,09374.3%
Voted up: 78%
Steam Deck monitor
Deck vs global sentiment
0.33% of reviews
Deck satisfaction
76.9%
Global baseline 77.1%
104 Steam Deck-tagged reviews out of 366,864 total.