The Relic: First Guardian Review Summary

Last updated: 2026-08-01
  • Solid enjoyable game experience
  • Bosses challenging and fun
  • Atmosphere and art praised
  • Graphics are extremely blurry
  • Price is too high
  • No graphics settings available
The Relic: First Guardian header

Emotions

Archetypes

Sample precision
Helpful reviews
87%
Unhelpful reviews
13%
Protest reviews
0%
Positive points
85
Negative points
200
Gameplay points
53
Perf. points
17
Rec. points
52
Misc points
0
Point
Solid enjoyable experience
Description
The game is frequently described as a solid, enjoyable, and well-made experience that delivers on its promise. Players express satisfaction and a lack of regret, showing general approval.
Importance
66%
Runs smoothly overall
Description
Many reports highlight smooth performance and stable frame rates, often noting that the game runs well even without graphical settings. This indicates strong technical polish.
Importance
50%
Bosses challenging fun
Description
Bosses and enemies are seen as challenging but fair, encouraging repeated attempts. The boss variety and stories add depth, making encounters motivating and rewarding.
Importance
44%
Atmosphere and art praised
Description
The atmosphere, art direction, and enemy designs are regarded as compelling, with a unique style that evokes classic Souls-like games. Visual presentation consistently receives praise.
Importance
36%
Skills and upgrade system
Description
Skills and upgrades are powerful and customizable from a menu, preventing overleveling. Weapons have satisfying impact, and progression feels meaningful.
Importance
29%
Story lore engaging
Description
The story, lore, and quest narratives are engaging and show promise, with connections to Berserk. Writing is considered good, though the full story may reveal later.
Importance
29%
Controls fluid functional
Description
Controls are generally responsive, with fluid combat animations and no equipment weight. Sprinting has no stamina cost, making movement and combat comfortable.
Importance
29%
Stamina system balanced
Description
The stamina system is balanced to allow aggressive play without being punishing. Sprinting has no stamina cost, and enemies do not respawn after resting, which benefits exploration.
Importance
29%
Combat system praised
Description
The combat system is described as tactile, weighty, and responsive, with good feedback. Players find it satisfying and fluid, contributing to a positive gameplay experience.
Importance
28%
Graphics quality praised
Description
Graphics are well-received, with some calling them top-tier while noting a lack of graphical settings. Visual quality contributes to immersion.
Importance
24%
Patches show support
Description
The developers have released patches and are actively supporting the game, which players view as a positive sign. This responsiveness fosters confidence in long-term improvements.
Importance
20%
Parry system satisfying
Description
The parry system is highlighted as a key mechanic that adds satisfaction and tactical depth. A perfect guard ability allows for dynamic, fast-paced combat.
Importance
20%
Impressive indie game
Description
Given its development by a small team, the game is seen as an impressive indie title that exceeds expectations. Players note the project's heart and ambition.
Importance
20%
Souls-like design appeal
Description
Build variety and overall design are reminiscent of Dark Souls and Elden Ring, appealing to fans of those series. This similarity is seen as a strength.
Importance
14%
Exploration rewarding
Description
Exploration is noted as worthwhile, with areas that reward curiosity. The non-linear world encourages thorough searching.
Importance
9%
Soundtrack is good
Description
The soundtrack is mentioned as a positive aspect, enhancing the game's mood and combat intensity.
Importance
9%
Good value at price
Description
At a lower price point around $30, the game offers decent value. It is considered worthwhile relative to its cost.
Importance
9%
Russian language added
Description
Inclusion of Russian language support is appreciated by players, improving accessibility.
Importance
8%
Many checkpoints present
Description
The abundance of bonfires (checkpoints) reduces frustration and aids exploration. This design choice makes the game more accommodating.
Importance
8%
Voice narration average
Description
Voice narration is average, not standing out positively or negatively. It is adequate but not a highlight.
Importance
8%