The Graveyard

Last updated: 2026-01-06
  • Atmospheric and immersive environment design
  • Impactful music and unique sound design
  • Unique and unconventional artistic approach
  • Lack of meaningful gameplay mechanics
  • Excessively short game length
  • Unresponsive and frequently buggy controls
The Graveyard header

Emotions

Disappointment24%Frustration19%Confusion8%Appreciation6%Disgust4%
Sample precision
Helpful reviews
58%
Unhelpful reviews
42%
Protest reviews
0%
Positive points
86
Negative points
192
Gameplay points
179
Perf. points
14
Rec. points
38
Misc points
8
Point
Atmospheric and immersive environment
Description
The game's ambiance, including its black-and-white visuals, lighting, and sound effects, creates a dense, immersive atmosphere. The graveyard setting and environmental details are particularly well-crafted.
Importance
38%
Impactful music and sound design
Description
The game's music and sound design are frequently mentioned as captivating, emotionally evocative, and well-composed. Ambient sounds, such as birds singing and humming, enhance immersion and atmosphere.
Importance
34%
Unique and unconventional design
Description
The game is recognized for its originality, unconventional gameplay, and experimentation with new concepts. It challenges industry norms and is seen as a precursor to walking simulators and interactive narratives.
Importance
32%
Artistic and thematic cohesion
Description
The game is praised for its artistic symbolism, thematic depth, and cohesive design. Players appreciate its poetic elements, bold thematic choices, and sensitive execution of its central message.
Importance
29%
Player agency and exploration
Description
The game allows players to explore an open-world graveyard and make choices, such as deciding when to leave. Object interactions, like sitting on benches, enhance immersion and player engagement.
Importance
16%
Historical and cultural significance
Description
The game is seen as historically significant, breaking indie game templates and influencing later genres like walking simulators. It is also recommended as an example of digital storytelling for diverse audiences.
Importance
15%
Accessible and user-friendly design
Description
The game features high usability, including graphic settings, key mapping, and gamepad support. Its old-school design and lack of character upgrades are also noted as unique aspects.
Importance
7%