
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Highly fun, especially with friends.: Players overwhelmingly describe the game as incredibly fun and entertaining, frequently highlighting that the experience is significantly enhanced when playing with friends or a full squad. They praise its potential, immersive qualities, and general enjoyment, often noting it as excellent value.
Intense scares and immersive atmosphere.: The game excels at creating a genuinely scary and creepy atmosphere, amplified by well-timed, imaginative jumpscares and strong sound design. Environmental details contribute to a feeling of dread and immersion, delivering a high-quality horror experience.
Effective, customizable mic mechanic.: The unique "Don't Scream" microphone system is a defining feature, proving effective once calibrated. While initial setup may require minor manual adjustment, it typically resolves easily, leading to smooth gameplay and sometimes humorous accidental detections.
Dedicated developers, strong potential.: Players express high confidence in the developers, noting their dedication, responsiveness, and clear vision for the game. There is strong anticipation for future updates, reinforcing the belief in the game's long-term potential and growth.
Rewarding exploration and variety.: The game features a substantial map with many areas to explore, offering new surprises and keeping gameplay fresh. Its unpredictable situations and diverse ways to play contribute to good replayability and prevent the experience from becoming stale over time.
Finicky Microphone System: Players consistently report significant issues with microphone calibration, sensitivity, and in-game proximity chat. This often leads to frustration, extended setup times, accidental deaths due to unintended noise detection, and an inability to communicate effectively, which is critical for a game relying heavily on audio mechanics.
Unengaging & Not Scary: Many players found the game underwhelming, not scary, and quickly boring, with some comparing it to a 'walking simulator.' Jumpscares were frequently described as cheap, gimmicky, or scarce, and the overall gameplay loop lacked clear objectives or a consistent sense of danger, failing to deliver on its horror premise.
Significant Bugs & Performance Issues: The game suffers from numerous bugs, ranging from frequent crashes and disconnections to players getting stuck in persistent death loops. Optimization is poor, leading to lag, stuttering, and difficulty running the game smoothly on various PCs, further compounded by display issues like a lack of widescreen support.
Confusing Mechanics & Poor Controls: Specific gameplay elements, such as the post-death 'hunter' mode, are often unclear and unrewarding, leading to player confusion. Reviewers also noted frustratingly slow camera movement, unintuitive controls, and a 'cursed mode' that is not intuitive and involves excessive, boring walking segments.
Lack of Public Matchmaking: The absence of a public matchmaking system significantly limits multiplayer options, making it difficult for players without an existing group of friends to experience the game with others. This design choice reduces replayability and accessibility for many solo players looking to engage in a social horror experience.
Linear collectible-focused gameplay: The primary gameplay loop involves navigating a forest, collecting various items like cassettes and other collectibles, and surviving until a specific time, with battery refills often located near collectibles. Achieving the true ending requires gathering all items, otherwise players encounter a 'false ending,' with the experience punctuated by jump scares and enemy chases rather than combat or puzzles. This core structure is noted to be consistent with the original game.
Limited enemy variety and challenge: Players express a desire for more diverse and dynamic threats within the game, beyond existing enemies like bears and hunters. While current enemies contribute to the difficulty, feedback suggests a wish for more persistent challenges or opportunities for environmental interaction, such as exploring buildings, to enhance the overall horror experience and combat desensitization to scares.
Detailed Hunter mode mechanics: The game features a 'cursed mode' where players who die can respawn as hunters, introducing a unique dynamic to co-op play. Hunters are generally visible to survivors as red dots, though this can be mitigated by interacting with totems, while survivors see a green fog as a proximity indicator for hunters. There is a suggestion for improving hunter mobility to enhance this mode.
Flexible play and accessibility options: The game offers flexibility in how it can be played, supporting both solo and co-op experiences. It also includes various accessibility settings, allowing players to enable options like 3D dizziness reduction or generally lower the horror and difficulty, catering to a wider range of player preferences.
Initial trial-and-error learning: Players typically require a few playthroughs to fully grasp the game's mechanics and progression, indicating a learning curve that often involves trial and error. Additionally, a specific bug was reported in 'cursed run' mode where tutorials might need to be disabled during the first playthrough to prevent players from getting stuck.
Smooth performance, no bugs: The player reported a stable and bug-free experience, achieving high frame rates (120fps) without the need for frame interpolation and encountering no microphone issues. This indicates good optimization and reliability on their specific system.
Divided player recommendations.: The game receives highly mixed reviews. Many players strongly recommend it for its fun and horror potential, especially when played with friends. However, a significant portion cannot recommend it in its current state due to technical issues, lack of content, unfulfilled horror expectations, or the need for specific equipment.
Promising future potential.: Many players express optimism about the game's future, believing it has the potential to become a leading multiplayer horror title. They encourage developers to continue updating and refining the game, showing support for the indie development team.
Mic setup is crucial.: A common point of feedback highlights the importance of proper microphone calibration. Some negative reviews stem from players having difficulty with mic settings, but the community suggests these issues are easily resolvable and essential for the intended horror experience.
Best with 3-4 players.: The game is specifically recommended for groups of 3 to 4 players to maximize enjoyment. This highlights its strength as a cooperative experience, particularly when played with friends in a suitable atmosphere.
Review flashlight mechanic.: There is specific feedback suggesting improvements to the flashlight mechanic. Players desire the ability to turn off the flashlight without battery drain or to remove the battery mechanic entirely, implying it can hinder gameplay enjoyment.
Future potential, need for fixes: Players express patience and excitement for the game's future, acknowledging its recent release and expecting future updates to address initial bugs, particularly regarding microphone settings, and to introduce new content. There is a strong sentiment against premature negative reviews or 'review bombing,' with many emphasizing the game's underlying potential and the developers' perceived passion.
Urgent voice chat fixes needed: A significant and frequently reported issue concerns the in-game microphone settings and voice chat functionality. Many players are forced to use external communication platforms like Discord due to these problems. Fixing this is viewed as crucial for the game's core cooperative experience.
Expand content and game modes: Players are highly engaged and eager for more diverse content to enhance replayability and longevity. Specific suggestions include adding new maps, different monster types, and creative game modes like 'Prop Hunt' or 'Manhunt,' alongside options to customize difficulty or game pace.
Add public lobbies/matchmaking: The current game heavily relies on players having an existing group of friends. There is a clear demand for public lobbies or a matchmaking system to allow players to easily connect with strangers, which would significantly broaden the game's multiplayer audience and cooperative potential.
Adjust scream detection leniency: Feedback suggests the core scream mechanic might be overly sensitive, leading to perceived unfair deaths from minor noises like coughing or talking. Players propose implementing features such as a 'scream health bar' or sound level warnings for a more forgiving and balanced gameplay experience.