Dark Hours Review Summary

Last updated: 2025-04-05
  • Fun, hilarious gameplay enhanced by cooperative multiplayer.
  • Unique heist-horror blend with high replayability.
  • Varied monster designs with unique mechanics.
  • Emergent, humorous player interactions.
  • Lacks content, leading to repetitive gameplay.
  • Numerous bugs significantly hinder gameplay experience.
Dark Hours header

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Fun, enjoyable, and hilarious gameplay: The game is consistently described as fun, enjoyable, and hilarious, especially when played with friends. Reviewers highlight the engaging gameplay loop, unique concept, and satisfying mechanics as key contributors to the positive experience. The game is also praised for its potential and replayability.

Enhanced by cooperative multiplayer: Playing with friends significantly enhances the experience, leading to laughter, shared scares, and memorable moments. Teamwork, communication, and the ability to mess with each other are key aspects of the multiplayer fun. The game is often recommended as a great co-op experience.

Immersive and tense atmosphere: The game creates an immersive and tense atmosphere through sound design, lighting, and well-designed environments. This atmosphere, combined with jump scares and suspenseful gameplay, contributes to a thrilling and memorable horror experience. The game balances scariness with humor.

Unique heist-horror blend, replayable: The game uniquely blends heist and horror elements, creating a fresh and engaging experience. Procedurally generated environments and varied objectives ensure high replayability and unpredictability. This combination keeps the gameplay interesting and prevents it from becoming repetitive.

Varied and unique monster designs: The game features a diverse range of monsters, each with unique abilities and mechanics. Players must adapt their strategies to outsmart these creatures, adding depth and challenge to the gameplay. The monster designs are often praised for their creativity and distinctiveness.

Common complaints

Lacks content; repetitive gameplay: The most common complaint is the lack of content, specifically maps, monsters, and objectives. Players report the game becoming repetitive very quickly, sometimes within the first few hours. This severely impacts replayability and long-term engagement.

Unbalanced/poorly designed enemies: Several enemy types are criticized for being unbalanced, unfair, or poorly designed. Some are considered too easy to cheese or avoid, while others are frustratingly difficult with little counterplay. Specific examples include the Mummy, Stone Stalkers, Kissers and Banshee, which are frequently mentioned as problematic.

Numerous bugs hinder gameplay: Many reviewers mention encountering bugs that disrupt gameplay. These range from minor graphical glitches to game-breaking issues that prevent progression. The game's early access status is often cited as a reason, but the frequency and severity of bugs are a significant concern.

Ineffective/diminishing horror elements: The game's horror elements are often criticized for being ineffective or diminishing quickly. Jump scares are seen as cheap and unearned, and the game lacks genuine tension. The initial scariness fades as players become familiar with the game's mechanics and enemy behaviors.

Frequent disconnections/multiplayer issues: Players report frequent disconnections and other multiplayer issues. These problems disrupt co-op gameplay and can lead to lost progress. The game also suffers from glitches that cause players to become invisible or teleport under the map.

Gameplay and performance

Diverse monsters with unique counters: The game features a variety of monsters, each with unique behaviors, attack patterns, and vulnerabilities. Players must learn to identify and counter each monster using specific items or strategies. Monster difficulty scales with progress.

Random maps, puzzles, item collection: The game features procedurally generated maps with varied layouts, requiring players to adapt to new environments each round. Gameplay involves exploration, puzzle-solving (finding keys, fuses), and item collection to progress and escape. The maps include locked rooms and vaults, adding a layer of complexity to navigation.

Cooperative heists with PvP sabotage: The core gameplay loop revolves around cooperative heists in randomly generated maps. Players must steal specific items or reach a target value while avoiding monsters and completing objectives. Teamwork and coordination are essential, but players can also sabotage each other for personal gain.

PVP sabotage lacks impact: The game encourages player-versus-player interaction through mechanics like stealing and sabotage. However, the rewards for these actions are minimal, and the mechanics themselves are simple, leading to a lack of meaningful impact.

Currency for cosmetics and equipment: Players earn in-game currency by completing heists and objectives. This currency can be used to purchase cosmetics and equipment to aid in future missions, creating a progression system.

Performance regressions reported: Some players report that the game does not properly utilize high-end hardware, and performance has decreased since a specific update. This suggests potential optimization regressions or issues with scaling to powerful systems.

Microphone sensitivity issues: Some players are experiencing issues with voice chat, specifically with microphone sensitivity. This makes communication difficult as voices cut in and out, even at the highest volume settings.

Server stability improved: The game's servers have become more stable after an update. This suggests that the developers are actively addressing server-related issues and improving the online experience.

Unclear/unhelpful feedback: These points are too vague to be useful. 'Potato PC requirements' doesn't provide any specific information about the game's performance or optimization. 'Never heard of bugs' is not constructive feedback.

Irrelevant issue: This point refers to Steam's microphone settings being faulty, which is not directly related to the game itself. Therefore, it is not relevant to the game's review.

Recommendations

Needs more content and polish: Many reviewers express optimism about the game's potential but emphasize the need for continued development, content updates (maps, monsters), bug fixes, and balancing. They are looking forward to future updates and improvements, suggesting the game is promising but not yet fully realized.

Unplayable in current state: Several reviewers caution against purchasing the game in its current state due to bugs, lack of content, and other issues. Some suggest waiting for further development or a more polished release before considering a purchase, while others recommend refunding immediately.

Anticipating future updates: Reviewers are generally excited about the future of the game and are looking forward to future updates and content. They express hope that the developers will continue to support the game and add more features, maps, and monsters.

Overly positive scores: Some reviewers gave the game a perfect score of 10/10, indicating a highly positive overall impression. However, these scores should be taken with a grain of salt, as they may not reflect the game's actual quality or the reviewer's true experience.

Best enjoyed with friends: A strong consensus emerges that the game is significantly more enjoyable and suitable for multiplayer experiences with friends. Solo play is often discouraged due to difficulty or the nature of the gameplay, which benefits from cooperation and communication.

Other review notes

Suggestions for Improvement: Reviewers suggest specific improvements and additions to enhance the gameplay experience. These include a lore system, more NPCs, and Steam Workshop support for community-generated content.

Unique Heist-Horror Combination: The game uniquely blends heist, horror, and escape elements, drawing comparisons to games like Payday and Lethal Company. This combination creates a distinctive premise.

Voice Chat Dependent Gameplay: Effective communication relies heavily on voice chat due to the absence of in-game text chat or ping systems. The lack of teammate location indicators further complicates coordination.

Item Selection/Discarding Issues: Players may struggle to choose the right items due to a lack of knowledge about the enemy. The necessity of discarding items is also questioned.

Missing Advertised Monster: A specific monster featured in the game's trailer is not actually present in the game. This discrepancy could lead to disappointment or frustration for players expecting to encounter it.