The game builds upon the Overcooked formula with deeper gameplay, incorporating combat, resource gathering, and unique character abilities. It also distinguishes itself with a Southeast Asian setting, recipes, and cultural elements, offering a refreshing twist on the co-op cooking genre.
The game is consistently praised for being fun, engaging, and well-suited for both solo and cooperative play, especially with friends. Reviewers highlight its addictive nature, smooth performance, reasonable price, and the enjoyment derived from playing with others.
The game offers a balanced and engaging challenge in its levels, requiring strategic prioritization to fulfill orders efficiently. Successfully completing dishes and progressing through later levels provides a satisfying sense of accomplishment.
The game features a diverse range of recipes that are rich in content and interesting to read, enhancing the overall cooking experience.
The game includes unexpected encounters, such as being attacked by giant chickens while chopping mangoes, adding a unique and memorable element to the gameplay experience.
Negatives:
Players report frequent and unstable online multiplayer connections, server errors, and disconnections. These issues disrupt gameplay and can lead to lost progress, creating a frustrating experience.
Players report that settings, particularly audio and key remapping, do not save properly. These settings reset upon restarting the game, forcing players to readjust them every time they play.
In multiplayer, achievements and character progression are often only granted to the host player. This creates an uneven experience for guests, discouraging cooperative play and making it difficult to track individual progress.
The game's map design is criticized for being confusing and poorly laid out, with unclear navigation. The lack of a mini-map and confusing level design exacerbate these issues, leading to player frustration.
The equipment interface is unclear, making it difficult to confirm whether equipment or weapons are equipped. Additionally, players cannot buy or equip gear independently.
Gameplay:
The game uniquely blends cooking and combat, assigning players distinct roles as either a chef (Som) or a hunter (Gon). These roles have specific strengths and affinities, creating a clear division of labor in co-op play. This encourages strategic cooperation, though roles are not freely switchable.
The game incorporates Quick Time Events (QTEs) during cooking and other actions, with difficulty scaling as the game progresses. Some QTEs involve long-press mechanics. The game requires a tutorial to explain these mechanics.
The game uses a live-split screen, which may feel unusual initially but enhances the experience after getting used to it. Additionally, the game provides diverse gameplay mechanics across levels, making each new level feel different.
Players earn Koins to spend at the shop, with buildcrafting options available through charms that synergize with equipment. This adds a layer of customization and progression to the gameplay loop.
Performance:
Some players report smooth performance, while others experience poor optimization. Online co-op is generally stable, and the online component works well for many users.
Recommendations:
Many reviewers express strong positive feelings towards the game, with some calling it 'god-tier'. They highly recommend it, especially at its price point. Some negative reviews are present, but they are in the minority.
The reviewer enjoyed the game and wants to continue playing, but acknowledges the presence of bugs that need fixing. This suggests a positive core experience despite technical issues.
The reviewer is looking forward to future updates, patches, and new content such as recipes. This indicates a desire for continued development and expansion of the game's features.
The reviewer wants to test the multiplayer mode to see if the feeling of being overwhelmed persists. This suggests that the game might be difficult or chaotic, especially in multiplayer.
Miscellaneous:
The game was developed by a small, core team of three people located in Singapore. This information provides context about the game's development and potential resource constraints.