
What players like:
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Gameplay feedback:
Performance notes:
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Review evidence
Its visuals and frantic responsive combat show great potential, but repetitive boring gameplay, cumbersome spell crafting, and lack of enemy variety hold it back.
Visuals generally appreciated: The graphics are frequently described as beautiful, colorful, and well-preserved, with specific praise for CryEngine 3 visuals and diverse environments. However, the praise varies from 'fine' to 'spectacular'.
Combat feels frantic and responsive: The combat is described as frantic with responsive controls, offering a satisfying experience. Specific mechanics like synergy spells, parry-nova, and necromancy-corruption add depth.
Great concept and potential: Players recognize the game's fantastic idea and great potential, but some feel execution falls short or the game only entertains briefly. The concept is widely praised.
Spell effects and effects quality noted: Spell effects are described as nice, pretty, and spectacular, contributing to the overall visual appeal.
Gameplay elements like loot and inventory praised: Specific systems like the loot system, auto-crafting, and smart inventory are highlighted as working well, enhancing the game experience.
Repetitive and boring gameplay: The gameplay loop is described as repetitive, boring, and lifeless. Combat feels monotonous and fails to keep players engaged, leading to a bland overall experience.
Spell crafting is cumbersome: The spell crafting system is consistently described as cumbersome, convoluted, and poorly explained. Many players found the process uninteresting and the resulting spells unimpactful, with a lack of clear in-game guidance.
Lack of enemy variety: There is a severe lack of enemy variety, with many reskinned foes sharing similar movesets. Players encounter the same types of enemies and repetitive combat patterns throughout the game.
Story is uninteresting: The story is widely regarded as weak, mediocre, and slow to unfold. Players found it uninteresting, with poor presentation and a lack of character development.
Levels are linear corridors: Levels are criticized for being linear corridors with little to no exploration or interactive content. This results in pacing problems and a feeling of emptiness.
Deep spell crafting system: Players consistently praise a complex spell crafting system that allows mixing elements, delivery methods, and effects for high customization and combos.
First-person mage combat: The game is described as a first-person magic combat experience, blending shooter mechanics with spell creation.
Corridor and arena levels: Levels are largely linear corridors leading to combat arenas, with room-to-room fights and some boss encounters.
Three basic spell types: Common feedback mentions three fundamental spells: single target projectile, area-of-effect, and shield, often tied to mouse buttons or sigils.
Parry-nova and block mechanics: A parry-nova mechanic and timed block are highlighted, along with dodge and charge-up attacks for critical hits.
Game crashes on start: Players report that the game crashes immediately when attempting to start a new game, even on systems that far exceed the recommended specifications. This suggests a critical compatibility or initialization bug.
Missing assets block play: Missing file assets prevent the game from launching or progressing, indicating incomplete installation or corrupted data. This blocks all gameplay.
Frame rate drops on high-end: Unstable frame rate drops occur even on high-end hardware, pointing to poor optimization or memory leaks. This degrades the experience for players with powerful systems.
Strongly not recommended: A large number of players strongly advise against purchasing this game, citing it as not worth the money, time, or effort. Many express regret and suggest avoiding it entirely.
Some fresh ideas: Despite the issues, a single review notes that the game has fresh ideas for those who can overlook its problems.
Community fair range: $5.00 - $10.00.
Game completion: 50.0h.
Story completion: 22.0h.
Session length: 2.5h.
Lichdom: Battlemage provides an engaging first few hours with its unique spell crafting system, but quickly becomes repetitive and boring due to monotonous enemies, linear levels, and a weak story, leading to a sharp drop in enjoyment.
Friction: repetitive enemy encounters with little variety; boring and convoluted story; poor tutorial that fails to explain the crafting system; clunky combat with tedious charging mechanics; long linear levels with far checkpoints.
Unlock drivers: mastering the spell crafting system to create powerful combos; experimenting with different spell elements and delivery methods; overcoming the initial learning curve to achieve smooth combat.
Spellcraft Enthusiast: Experiments with spell combinations, enjoys theorycrafting and optimizing builds, tolerates repetition for the sake of mastering the magic system. Motivation: The deep, customizable spellcrafting system and the satisfaction of discovering powerful synergies. Stance: buy.
Old-School Purist: Prefers non-handholding, challenging gameplay with tactical spell use; appreciates the blend of FPS and RPG mechanics reminiscent of classic titles. Motivation: Nostalgia for old-school magic FPS games and the desire for a genuine challenge without modern conveniences. Stance: sale.
Disappointed Realist: Plays through the campaign once, often on sale, but becomes frustrated by repetitive combat and lack of narrative depth; may not finish the game. Motivation: Initial curiosity about the unique magic system, but ultimately driven away by poor execution and grind. Stance: deep sale.
Refund policy too short: Players complain that the 2-hour refund window on Steam is insufficient to discover the game's repetitive nature, as they feel misled by the initial content.