POPUCOM Review Summary

Last updated: 2025-06-03
  • Enjoyable cooperative gameplay, best with friends
  • Creative level and puzzle design
  • Teamwork and playful interaction is key
  • Cute art style and accessible gameplay
  • Underdeveloped and uninspired party mode
  • Inconsistent difficulty, repetitive gameplay
POPUCOM header

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Fun, enjoyable cooperative gameplay: The game is consistently praised for being fun and enjoyable, especially when playing with friends in either the story or party modes. Reviewers highlight the engaging gameplay, creative level design, and the potential for both cooperation and playful sabotage. The game is also considered accessible and suitable for a wide range of players.

Creative level and puzzle design: The game's level and puzzle design are frequently lauded for their creativity, innovation, and balance. Reviewers appreciate the multiple solutions available for completing levels and the way the game mechanics are integrated into the puzzles.

Teamwork and playful interaction: The game encourages teamwork and coordination between players, leading to a sense of accomplishment when challenges are overcome. The potential for playful interference and humorous moments further enhances the cooperative experience.

Cute art style, accessible gameplay: The game features a cute and appealing art style, often described as bright, colorful, and polished. This aesthetic, combined with simple and accessible gameplay, contributes to a relaxing and enjoyable experience suitable for casual players and families.

Engaging and replayable mini-games: The game includes a variety of mini-games that provide a fun and engaging break from the main gameplay. These mini-games are often described as highly replayable and add to the overall value of the game.

Common complaints

Underdeveloped, uninspired party mode: Party mode is criticized for being short, easy, and lacking depth, with uninspired levels and a tutorial-like feel. Some reviewers found the puzzles too difficult, while others found them too easy. The mode's reliance on strict coordination and instruction-following can also lead to frustration.

Inconsistent difficulty, repetitive gameplay: Reviewers cite issues with the game's difficulty balance, level design, and repetitive boss battles. Some found the game too easy or childish, while others struggled with unclear mechanics and unforgiving puzzle design. The game's reliance on repetitive mechanics and lack of engaging elements contribute to a monotonous experience.

Clunky, uncomfortable controls: The game suffers from control issues, including awkward gamepad configurations, unresponsive controls, and poor mouse and keyboard integration. Players also reported issues with controller UI display and lack of support for certain controller layouts.

Performance issues, poor optimization: Several reviews mention performance issues, including frame rate drops, lag, and a locked 60 FPS cap. Some reviewers felt the game was poorly optimized, considering its size and hardware requirements.

Poor online connectivity, communication: Players report issues with online connectivity, including lag, disconnections, and high latency, especially for overseas players. The game also lacks essential communication features, making coordination with random teammates difficult.

Gameplay and performance

Match-three puzzle shooter gameplay: The core gameplay revolves around a match-three puzzle mechanic, often compared to games like Zuma or Bubble Bobble, combined with shooting and 3D platforming elements. Players match colored orbs to defeat enemies and solve puzzles. This combination creates a unique blend of puzzle-solving and action.

Includes party mode mini-games: The game features a party mode with mini-games, including simple games like Connect Four and volleyball. These mini-games can be played with friends or random groups and offer brain-training benefits. New mini-games are unlocked by progressing through the main story.

Combine tools to solve puzzles: The game features a set of tools or props that can be combined in various ways to solve puzzles and clear levels. Players can experiment with different combinations to find multiple solutions, sometimes even discovering 'cheating' methods. However, some reviewers feel that this mechanic is used to artificially extend the game's length.

Weekly challenge 'bubble marathon': The game includes a 'bubble marathon' mode for weekly challenges. It also combines elements of Bubble Bobble with third-person shooting. This point is specific but only mentioned once.

Similar to Zelda, other games: One reviewer compared the game's ability combinations to a multiplayer, chibi-style version of The Legend of Zelda: Tears of the Kingdom. They also noted that the game feels like a fusion of various elements from other games. This point relies heavily on cultural references.

Variable network connection quality: Some players experienced network disconnections and high latency (100-999ms) during online gameplay, while others did not encounter any issues. This suggests that network stability may vary depending on the player's location or network conditions.

Smooth online play possible: Some reviewers experienced smooth online multiplayer with low lag, even when playing with others in different geographical locations. This indicates that the game's server performance can be good under certain conditions.

Stable frame rate, responsive input: Some players found the frame rate stable and input responsive, even with VSync enabled. This suggests that the game can provide a good experience for some players.

Potential for motion sickness: One reviewer reported experiencing motion sickness while playing the game. This could be due to camera movement, field of view, or other visual elements.

Recommendations

Best played with friends: The game is highly recommended for its co-op experience, especially when played with friends or family. Reviewers emphasize that the game is significantly more enjoyable and worthwhile when shared with others, making it a great option for couples or close friends.

Good value for price: Many reviewers find the game to be a good value for its price, citing the amount of content and playtime offered. Some suggest waiting for a sale if the current price seems too high, while others feel the main story alone justifies the cost.

Hoping for more content: Reviewers express a desire for more content and features in future updates. This includes additional levels, maps, customization options, and potentially a creative workshop for user-generated content.

Add sprint/run feature: A sprint or run feature is suggested to enhance the gameplay experience. This addition could improve movement and make the game feel more fluid.

Add workshop, improve queue: Some reviewers suggest adding a creative workshop and improving the queue mode with random levels and boss fights. These additions could enhance the game's replayability and community engagement.

Other review notes

Story mode ~10-20 hours: Multiple reviewers have completed the game, reporting playtime between 8 and 20 hours for the story mode. They feel the length is appropriate for the game's price.

Request creative workshop support: Reviewers express a strong desire for a creative workshop or modding support. They believe this addition would significantly enhance the game's replayability and community engagement.

Grabbing items through walls: Players have reported being able to grab essential level items through walls. This is likely a bug that should be addressed.

No reconnect after teammate leaves: If a teammate leaves a quick match, there's no way to contact them again. This can be frustrating for players who want to reconnect or coordinate.

Combines puzzle, shooting, platforming: The game combines several mechanics. It is a puzzle platformer with third-person shooting, polarity switching, and match 3 mechanics.