Unique, addictive strategic gameplay. | The game uniquely blends Tetris-style tile placement with roguelike deckbuilding and city-building elements, creating a strategic and addictive gameplay loop. Players must strategically place tiles to maximize resource acquisition and combat effectiveness, leading to emergent strategies and satisfying synergies. | 95% |
Extensive content and meta-progression. | The game offers extensive meta-progression and unlockables, including new mechanics, tiles, and upgrades, ensuring long-term engagement. The game provides dozens of hours of content, with a large tech tree, guilds, and quests. | 76% |
Strategic depth and high replayability. | The game balances accessibility with strategic depth, offering diverse builds and synergies that reward strategic deck-building and planning. There are many ways to solve a problem and card synergies that might not be obvious at first glance. | 66% |
Excellent sound and visual design. | The game features excellent sound and visual design, including a beautiful art style and well-executed on-screen effects. Celtic-style music and sound effects enhance the overall experience. | 12% |
Strategic combat system. | The combat system involves strategically placing military buildings of three classes (rock-paper-scissors) to counter enemies and gain bonuses. Players must disrupt enemy formations and improve ally formations. | 9% |
Clear and functional UI. | The game features a clear and functional UI that effectively communicates essential information, allowing players to make informed decisions. | 7% |
Strategic save mechanic. | The save mechanic allows players to reset the height of a piece and even target farm for the best starting pieces, adding a layer of strategic control. | 5% |
Overland map adds strategic choices. | The game includes an overland map for choosing encounters, shops, events, and boss fights, adding strategic depth to the campaign. | 3% |
Factions offer varied gameplay. | The game features factions that offer very different gameplay experiences from each other, increasing replayability. | 3% |