Players are highly satisfied with the game's core destruction mechanics, realistic physics, and detailed demolition. The game's good graphics, optimization, and overall performance contribute to a smooth and enjoyable experience, often leading to high engagement and a sense of stress relief. The price-to-performance ratio is also frequently cited as a positive.
Frustration stems primarily from numerous bugs, poor optimization, and game crashes that hinder gameplay. Tedious and repetitive tasks, inefficient selling systems, and issues with translation also contribute to player annoyance. Specific bugs like settings resetting and progress loss are significant sources of frustration.
Players express disappointment due to the game's unpolished state, technical issues preventing play, and a perceived lack of content or variety in missions. Poor translation, unfulfilled potential, and issues that were present in the demo remaining unaddressed also lead to disappointment. Some players feel the game is repetitive and lacks depth.
Excitement is driven by the game's addictive gameplay, the potential for future updates, and the anticipation of new features like multiplayer or additional content. Players are excited by the unique gameplay twist, the ability to break everything, and the overall quality and surprise of discovering a 'gem' of a game.
Players enjoy the extensive destruction mechanics, the core gameplay loop, and the overall experience of demolishing houses and collecting items. The game's graphics and realistic elements, along with the ability to build a company, contribute to a generally fun experience despite any minor flaws.
Verdict
Mostly positive
Summary
Positive 76% · Negative 24%. Score: 24 / 100
Positives:
Players consistently find the game fun, engaging, and addictive, often losing track of time. It offers a satisfying loop of destruction and management, making it a great way to unwind and relieve stress.
Many players highlight the game's ability to provide stress relief and a relaxing experience. It allows them to de-stress by breaking things without real-world consequences.
Players appreciate the game's appealing and convincing graphics, along with its good optimization. The visual performance and natural house structures contribute to the overall positive experience.
The core mechanic of destruction is incredibly satisfying, with realistic physics and detailed crumbling effects. Players enjoy the cathartic experience of demolishing structures and objects.
The game is praised as an excellent and realistic demolition simulator. It offers a deep and captivating experience in destroying and restoring objects, distinguishing it from other titles.
Negatives:
The game is plagued with various bugs, from settings resetting automatically to items disappearing and characters getting stuck. These issues severely hinder gameplay progression and overall enjoyment, making the experience frustrating.
Many players find the core gameplay loop, including missions, disassembly, and item selling, to be monotonous and lacking variety. The game becomes stale quickly due to repetitive tasks and a perceived lack of meaningful content beyond the demo.
Players report significant performance issues, including unstable frame rates (below 30fps even on low settings), blurry graphics, and frequent crashes. These problems make the game nearly unplayable for many, with some experiencing fatal errors.
The game suffers from poor translation quality across multiple languages (Korean, Spanish, German, Japanese, Russian). This leads to confusing quest descriptions, item names, and an overall incomprehensible experience for non-English speakers.
The upgrade system is criticized for being too grindy and expensive, with minimal impact on gameplay. Upgrades offer little benefit for their high cost, making progression feel unrewarding and tedious.
Gameplay:
The game's primary loop involves demolishing various structures using diverse tools and machinery, from sledgehammers to wrecking balls. Players can choose between meticulous dismantling for valuable materials or destructive smashing, with the goal of earning money by selling salvaged items and debris.
Players manage their own demolition business, accepting contracts, storing salvaged goods in a personal warehouse, and reselling them for profit. This includes managing inventory, upgrading tools and vehicles, and handling daily expenses, adding an economic simulation layer to the gameplay.
The game includes various smaller mechanics such as item weight, view obstruction when carrying large items, a short tutorial, controller support, and a license system for unlocking content. Some patch changes also affected item naming and disassembly features.
Players can purchase and upgrade vehicles to transport more salvaged materials and expand their warehouse to store a larger inventory. This progression is crucial for scaling the business and handling bigger jobs.
The game is often compared to other simulation titles like Ship Graveyard Simulator and House Flipper, suggesting a familiar yet distinct gameplay experience focused on deconstruction and organization.
Performance:
Players consistently report excellent performance and optimization, noting the game runs smoothly even on various setups. This indicates a well-engineered game client that handles its graphical and physics demands efficiently.
While generally optimized, the game's detailed physics and graphics can still be demanding on certain PCs. This suggests that while the game runs well, some users with less powerful hardware might experience lower frame rates.
Recommendations:
Player sentiment is divided, with many recommending the game despite flaws, anticipating future updates and bug fixes. Others advise caution or a refund due to current issues, but express willingness to re-evaluate if improvements are made.
Players who enjoy demolishing objects and wrecking things find the game highly satisfying. The game offers freedom in choosing demolition styles, making it appealing for those seeking a casual, destructive experience.
The game is recommended for players who enjoy simulation games, particularly those involving structured destruction, company management, or similar titles like Ship Graveyard Simulator 2 or House Flipper.
Players express a strong desire to continue playing for many hours, indicating high engagement and replayability. They are eager to dive deeper into the game and anticipate future content.
Players suggest improvements for item placement and movement in the van, such as better rotation and roof bars for larger items. There's also a recommendation to make upgrades more accessible and to enable removal of disassembly guides.
Miscellaneous:
Players are hopeful for continuous long-term support, frequent updates, and new content. They see the game's early access status as a promise for future improvements and expansion.
Many players expressed a strong desire for multiplayer or co-op functionality, believing it would significantly enhance the game experience and allow friends to progress together. This is a frequently requested feature.
Players noted that the game needs better optimization and overall polish. This includes desires for more variety, a better soundtrack, and more agile progression, indicating a need for general refinement.
There's a clear expectation for improved translation quality, with some players specifically asking for the return of the prologue's translation. This suggests current translations are a point of friction for some users.
There's interest in more content, including additional houses, DLC for existing building types, and a community workshop for user-created constructions. Players are eager for the game world to grow.