Consume Me Review Summary

Last updated: 2026-06-06
  • Engaging and addictive minigames
  • Perfect blend of gameplay and story
  • Exceptional art and music
  • Unsatisfying and rushed ending
  • Offensive religious content
  • Repetitive late-game minigames
Consume Me header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
1,029
Positive
94992.2%
Negative
807.8%
Sales estimations
Estimated sales count
79,699
Estimated revenue
$1,194,688
Game price
$15
Review → sale ratio
Refund leakage
Refund-intent reviews
40.39%
Estimated copies lost
310
Estimated revenue lost
$4,647
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
40.4%
Avg playtime 1.1h
272.6%
Avg playtime 1.2h
> 2h playtime
767.4%
Avg playtime 8.1h
92289.6%
Avg playtime 9.1h

Velocity

review pace
Avg/day4.1 rev/day
Last 30d2.1 rev/day
Quarterly260 rev/qtr
Days covered253.8 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
1,029 total
Organic purchasers95793.0%
Voted up: 92%
Key activations727.00%
Voted up: 94%
Honeymoon vs endgame
Based on hours played
1,029 total
First impression0-2h545.25%
Voted up: 93%
Mid game2-10h82380.0%
Voted up: 91%
Late game10-20h13413.0%
Voted up: 97%
Endgame20h+181.75%
Voted up: 89%
Steam Deck monitor
Deck vs global sentiment
12.24% of reviews
Deck satisfaction
93.7%
Global baseline 92.2%
126 Steam Deck-tagged reviews out of 1,029 total.