
What players like:
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Gameplay feedback:
Performance notes:
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Review evidence
Beautiful art style, diverse weapons, and atmospheric soundtrack are let down by disappointing upgrades, confusing tedious level design, and a sequel that fails to match the original.
Art style praised: Multiple reviewers highlight the art design, visual style, and aesthetic as standout features, with some noting a Lovecraftian or comic book influence.
Weapon variety and design: Weapons are praised for their variety, aesthetics, and animations, with a good upgrade system that encourages experimentation.
Superior to original: Many players feel the game is an overall improvement over the first, citing better visuals, sound, level design, and gameplay mechanics.
Soundtrack and audio praised: The soundtrack, ambient music, and sound effects are frequently commended for being atmospheric and well-executed.
Gameplay improvements: Weapon variety, level design, and combat feel are enhanced, with better hit feedback, blood effects, and movement.
Weapon upgrades are downgrades: Weapon upgrades in the sequel feel like downgrades or simple sidegrades, and the original upgrade system has been removed entirely.
Sequel fails compared to original: Reviewers consistently compare the sequel to the first game and find it inferior in overall quality, soundtrack, and gameplay loop.
Confusing and tedious level design: Level design in areas like the Egyptian pyramid and Desert Shrine relies on tedious switch hunts without a map, causing frustration.
Game is too easy and slow: The sequel is considered much easier, slower, and more boring than the first game, losing the challenge and pacing of the original.
Unsatisfying weapons: Weapons feel unsatisfying, anemic, and poorly balanced, with only a few worth using.
Difficulty balance issues: Players frequently mention that the game's difficulty is poorly balanced, with some calling it overcomplicated. This is a recurring concern that affects overall enjoyment.
Tight ammo economy: Ammo is very scarce, especially for reserve ammunition, making most guns unusable most of the time and forcing tight resource management.
Strong core mechanics: The core shooting mechanics are solid, the art style is cool, and the soundtrack is highly praised as a positive aspect.
Slower combat pacing: The combat is described as slower than the predecessor, with a greater emphasis on taking cover rather than running and dodging. This shift in pace has been noted as a significant change.
Tedious maze-like levels: Some levels feel like mazes requiring many switches with no guidance, making them tedious and overly long.
Launch and mid-game crashes: Some players experience crashes to desktop on launch or after several hours of play, preventing further progress.
Performance issues across hardware: Players report that the game runs poorly and is choppy on high-end hardware like the Steam Deck OLED, regardless of graphical settings.
DLSS DLL crash fix: A specific DLL file related to DLSS causes crashes; deleting it resolves the crash issue.
Not recommended overall: A large number of reviewers simply state the game is not recommended, without specific reasons, indicating widespread dissatisfaction.
Play first game instead: Many reviewers strongly advise playing the first game instead of this sequel, claiming it is superior and this one is not worth the time or money.
Wait for sale or discount: Several reviewers suggest waiting for a deep sale or buying on a key site, as the game is not worth its full price.
Better alternatives exist: Reviewers recommend playing other games like Cultic, Dusk, Amid Evil, or Doom 2 instead of this title.
Only for genre fans: Some reviewers say the game is only worth it for die-hard boomer shooter fans or those with nothing else to play.
Community fair range: $8.00 - $15.00.
Game completion: 8.5h.
Players find the early-to-mid game repetitive and frustrating due to weak progression, boring reliable weapons, and monotonous combat. Fun only improves after late-game difficulty adjustment or settling for effective but dull weapons.
Friction: limited weapon upgrade points and weak side-grades that can make weapons worse; boring early-game weapons are far more effective than interesting ones; repetitive room-to-room combat loop with few enemy types; lack of clear objectives or progression hooks; perceived lack of meaningful progression (no skill tree, limited passive slots).
Unlock drivers: lower difficulty setting; reliance on boring but effective weapons; accepting limited progression design.
Boomer Shooter Enthusiast: Aggressive, fast movement, using a variety of weapons, arena-based combat. Motivation: Fast-paced, mindless fun with Lovecraftian atmosphere and comic art style. Stance: sale.
Disappointed Series Veteran: Methodical, comparing to the first game, seeking improvement but finding regression. Motivation: To experience more of the same universe and gameplay, but ultimately let down by downgrades. Stance: no buy.
Performance on Windows with less than 8GB VRAM is mixed: 8GB VRAM users have occasional crashes but enjoy the game, while 6GB VRAM users are blocked by an unresolvable black screen bug.
Windows <8GB VRAM: mixed. Users with 8GB VRAM report gameplay is enjoyable with some crashes, while those with 6GB VRAM face persistent black screen issues that could not be resolved.
Steam Deck: The game shows significant performance and compatibility problems on Steam Deck, with frequent frame drops below 30 FPS in large fights, crashes at launch (including UE errors), and heavy battery drain. While a few users report it runs okay with adjustments, the majority indicate poor optimization, requiring low settings and FPS capping. The verified badge is misleading as reported by one user.
Linux and Proton: The game runs well on Linux desktop via Proton and on Steam Deck, with reports of flawless play. However, performance below 30 FPS on Steam Deck in demanding scenes and the need for lower settings on mid-range hardware are noted. These are general performance issues not unique to Linux.
Refund requested: The player requested a refund but provided no further detail about the reason behind this decision.