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Review evidence
This polished, addictive idle sequel offers strategic deck-building and fair free-to-play monetization, but slow, repetitive progression and interface issues hold it back.
Strategic card and deck system: The card system adds significant depth, allowing players to customize their deck, combine cards, and adapt strategies for each run. Many reviewers highlight the large variety of cards and the tactical choices they enable.
Polished and improved sequel: Reviewers note significant polish and improvements over the original Idle Dice, making it more addictive and enjoyable. New features like card system and wheel spins are welcome additions.
Fun and addictive idle game: Many reviewers describe the game as a fun and addictive idle experience focused on farming money to upgrade dice. It is seen as a worthy sequel to the Idle Dice web game.
Free with fair monetization: The game is free to play with optional ads and no microtransactions on some platforms. It is balanced to be enjoyable without spending money.
Positive overall reception: Many reviewers rate the game highly, calling it lovely, really good, or 10/10. It is considered a quality idle game.
Slow and repetitive progression: Progressing at all becomes painfully slow, and the game becomes a frustrating mess of managing curses. Late game becomes infinite repetition, all numbers constantly refreshing, watching for a long time makes you dizzy.
UI and interface problems: The user interface is one of the worst ever, seemingly designed to keep important parts of the game hidden and forcing excessive scrolling. The interface is sometimes cluttered with information at high levels, and clicking on buttons while a window is open creates more windows.
Not idle, requires active play: The game has nothing to do with the idle genre despite the name. Most money comes from hourly bonuses and the wheel; dice only help early on, and part of the game has 3 different mechanics that require constant attention.
Wheel spin is tedious: The game relies on a spinning wheel and the spinning wheel is horrible. The wheel is not idle as you have to manually spin the slow ass wheel every time, and the spin part is a big part of progression.
Curses and banish system broken: Cursed cards actively punish the player for playing, and anti-curse cards can become cursed and increase curse. Banishing is ineffective when there are three copies of the same curse that do not stack, and there is no auto-banish, requiring manual banishing of each curse one by one.
Card System and Deck Building: Players collect and manage a deck of cards that provide various effects and upgrades. Strategic deck building and card acquisition are core systems.
Idle Incremental Gameplay: The game is primarily an idle/incremental game with upgrades that allow background ticking and offline progression. It features multiple progression layers and a prestige system.
Dice Rolling Core Mechanic: Dice rolling is the central gameplay mechanic, where players roll dice to earn points and currency. This core loop drives progression through upgrades and unlocks.
Wheel Spin Mechanic: A wheel spin mechanic is used for progression, offering rewards such as cards, money, prestige multipliers, or wheel shards. It requires manual spinning until automation is unlocked.
Curse and Banish Mechanics: Curses are negative cards or effects that can hinder progress, while banishing allows players to remove curses. Managing curses is a key strategic element.
Lag at the Forge: Performance degrades when using the forge because of heavy math calculations. This causes noticeable slowdown for players.
Banishing Many Cards Lags: The game experiences lag when players banish hundreds of cards at once. This performance issue disrupts gameplay during mass card removals.
Memory Usage of Idle Dice: The original Idle Dice was a Flash game that consumed a large amount of system memory. This memory issue may affect performance on lower-end systems.
Great for idle game fans: A large number of reviews recommend this to players who enjoy idle and incremental games. The core audience finds the progression and strategy fitting for the genre.
Not truly idle experience: Several reviewers say the game does not fit the idle genre due to excessive manual actions. The lack of idling and required mashing of dice, cards, spins, and gilds is a common complaint.
Decent but unremarkable idle game: It is rated as a good idle game but without any revolutionary features. Overall it is worth a try to kill time, though it may not stand out.
Try it, you might like: Several reviewers give a general positive recommendation to try it out. The overall sentiment is that players might enjoy it if they give it a chance.
Strong sequel familiarity: Players who enjoyed the first game are very likely to enjoy this one. Prior experience with the original is a strong indicator of a good fit.
Game completion: 30.0h.
Session length: 14.0h.
Endgame: 450.0h.
The common time-to-fun profile is fun then drops: players often call Idle Dice 2 addictive and satisfying at first, then report boredom, tedium, or instability as progression continues into midgame and late game. A minority report the reverse, with a boring opening loop that becomes addicting only after further progression.
Friction: loop from the start to getting your first 52 cards is very boring; early game you need to restart until you get 4 kings; Balance feels bad at least early game; Getting prestige points in early game(past very-very early) is useless; I have been clicking every single card sometimes dozens of times to gild them which is beyond boring; the wheel spin if you have multiple wheel spins then it's kinda tedious after awhile.
Unlock drivers: New content and game mechanics are revealed at a decent pace; stuff gets gradually more automated as you go; upgrades are satisfying, and there are multiple layers of progression; Gems can be invested in permanent upgrades such as maximum offline earnings, and multipliers for dice, prestige, and card progression; ways to earn faster card progression; You can spin this for instant card progression, money, a prestige multiplier for this run, or wheel shards.
Nostalgic Idle Dice Veteran Grinder: Marathon grinding sessions, chasing higher stats and comparing progress with friends. Motivation: Nostalgia for the original Idle Dice and the satisfaction of long, competitive grinding. Stance: buy.
Card Build Tinkerer: Experiments with card builds, adapts strategies to unlock cards, and optimizes run synergies. Motivation: Mastering the card system and creating unique optimized runs. Stance: buy.
Casual Idle and Incremental Fan: Casual daily sessions, low-pressure progression, and light engagement with lore. Motivation: Relaxed idle/incremental progression and optional story/worldbuilding. Stance: buy.
Sequel to Idle Dice: Many reviewers note this is the sequel to the original Idle Dice, with comparisons to the first game being common.
Free to play, no microtransactions: Players highlight that the game is free and lacks any store or microtransactions, making it accessible.
Mixed comparisons to original: Some reviewers find this game worse, clunkier, and less satisfying than the original, which they consider better and easier to look at.
Optional ads, no pay-to-win: Ads are optional, and the game is balanced to progress without spending money; all currencies are obtainable without pay-to-win.
Premium currency monetization exists: The game features premium currency monetization, including a gem shop and donations for accelerators and rare dice.