Players are overwhelmed with nostalgia due to the game's ability to bring back childhood memories. Many reviewers mention playing the game as children, often comparing it to their past experiences with other games in the series. The game's charm, humor, and the introduction of unique mechanics also contribute to this sense of nostalgia.
Reviewers express joy due to the game's fun and polished nature, enjoyable gameplay, and positive memories associated with it. The game's visuals, character designs, audio, and the magical experience of playing as beloved characters like Superman also contribute to this emotion.
Players feel frustrated primarily due to technical issues such as glitches, crashes, and poor flying mechanics. Additionally, repetitive tasks, difficult navigation, and camera issues contribute to this frustration.
The game's open world, co-op mode, and the involvement of various DC characters generate excitement among players. The innovative gameplay, Easter eggs, and the engaging story also add to this excitement.
Players feel satisfied with the game's overall quality, improvements over the first game, and the enjoyable gameplay experience. The variety in level design, open world exploration, and the lack of bugs or glitches also contribute to this satisfaction.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
8,705
Positive
8,24094.7%
Negative
4655.3%
Sales estimations
Estimated sales count
591,249
Estimated revenue
$11,819,068
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
191.01%
Estimated copies lost
1,290
Estimated revenue lost
$25,787
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
191%
Avg playtime 0.7h
653.4%
Avg playtime 1h
> 2h playtime
583.1%
Avg playtime 16.5h
1,74792.5%
Avg playtime 22.9h
Velocity
review pace
Avg/day
0.4 rev/day
Last 30d
4.5 rev/day
Quarterly
22.8 rev/qtr
Days covered
4,450.6 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.