Players experience frustration primarily due to repetitive and tedious gameplay loops, such as unskippable animations, forced repetitive actions, and excessive text. The lack of meaningful choices, illogical mechanics (e.g., gun retrieval), and poorly implemented skill checks further exacerbate this emotion. Technical issues like save corruption, bugs, and cumbersome controls also contribute to the negative experience.
Disappointment stems from the game failing to meet expectations set by marketing, comparisons to *Disco Elysium*, or its own premise. Players cite a rushed or unsatisfying ending, unresolved plot threads, and underdeveloped mechanics (e.g., time loop underutilization). The game's potential is often described as wasted due to poor execution, shallow RPG elements, and repetitive or tedious gameplay in later stages.
Players appreciate the game's unique narrative, atmospheric storytelling, and bold exploration of themes like mental health and depression. The art style, visual design, and emotional depth of the protagonist resonate with many, as does the effort put into creating a therapeutic and immersive experience. The game's ambition and niche approach are often praised despite its flaws.
Satisfaction arises from the game's engaging world-building, relatable character growth, and compelling narrative, particularly in its early and mid-stages. Players enjoy the unique mechanics (e.g., attribute-based dialogue), emotional storytelling, and the sense of accomplishment from completing the game. The attention to detail and immersive atmosphere also contribute to this positive emotion.
Enjoyment is derived from the game's engaging story, unique concept, and visual style, especially during the initial hours of gameplay. Players find the narrative, character interactions, and role-playing mechanics fun and immersive, often praising the art style, humor, and emotional impact of the storytelling.
Timed cohorts
Switch between playtime slices of churn risk.
Issue map
Complaint treemap
Normalized churn drivers sized by volume; click to inspect a cluster.
We couldn't build the complaint treemap yet. Try switching to the base cohort or wait for more churn-intent reviews.