Epic Auto Towers Review Summary

Last updated: 2026-07-04
  • Unique and fun concept
  • Great tower variety and combos
  • Addictive replayability
  • Excessive randomness and RNG
  • Major balance issues
  • Price too high for content
Epic Auto Towers header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

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Review evidence

Why players say this

Steam review verdict

A unique concept with great tower variety and addictive replayability, but excessive RNG, balance issues, and a high price hold it back.

What players like

Unique and fun concept: Players find the game's concept unique and interesting, with a fun and addictive gameplay loop that is simple yet engaging. The core idea shows lots of potential and is praised for being a good time killer.

Great tower variety and combos: The game offers multiple distinct tower sets, each with different mechanics and abilities, allowing for many viable builds and interesting synergies. Players enjoy the diversity and the strategic options from combining towers.

Addictive replayability: The game is highly addictive with strong replay value, thanks to the endless mode and the variety of tower combinations. Players enjoy reaching high levels in endless mode and find the gameplay loop keeps them coming back.

Appreciation for new content updates: Players appreciate the regular addition of new towers and content packs. The developer's active updates and improvements are seen as a positive sign for the game's future.

Nice visuals and design: The game's graphics and visual design are pleasant, with well-drawn towers. The royal tower is specifically noted as well designed and balanced.

Common complaints

Excessive randomness and RNG: The game relies too heavily on randomness, making wins feel dependent on luck rather than skill. Uncontrollable RNG ruins runs and is a major source of frustration across many reviews.

Major balance issues: The game has widespread balance problems, with many towers being useless filler and builds feeling non-functional. Players call for significant rebalancing across the board.

Price too high for content: The cost is considered disproportionate to the amount of content provided. Many reviewers feel the game is not worth its current price tag.

First boss too difficult: The first boss is significantly harder than the rest of the game, acting as a brutal DPS check that leads to repeated frustrating losses. Players find the first run to the first boss poorly balanced and overly punishing compared to later content.

Cannot remove placed towers: Players cannot sell or destroy built towers without special tokens or upgrades, forcing them into suboptimal boards. This mechanic is seen as overly restrictive and frustrating.

Gameplay and performance

Multiple tower sets available: The game offers multiple tower packs or sets, such as demon towers and obsidian tower, with various synergies and mechanics. Players have many combinable towers to choose from. This is frequently mentioned across clusters 1, 7, 10, 15, 71, 72, 94.

Tower defense auto battler hybrid: The game blends tower defense with auto-battler and roguelike deckbuilding elements. It is described as an auto-battler type game with random units and RNG-based selection. Clusters 2, 5, 6, 14, 62, 83 highlight this hybrid nature.

Endless mode and waves: The game includes an endless mode with specific wave progression and enemies with bosses. Clusters 3, 26, 92, 95, and 70 describe this mode.

Ascension system for difficulty: The game has an ascension system with multiple levels (e.g., ascension +3, 10th, 15th) that increase difficulty. This is highlighted in clusters 4, 12, and 34.

Roguelike with RNG faction mechanics: This roguelike tower defense features RNG elements, faction-specific reroll rules (Kingdom, Inferno, Island, Necropolis), and card-based upgrades. Endless mode and ascension options are also included. Clusters 3 and 37 provide this detail.

Game crashes at high level: The game crashes when players reach high levels, which disrupts progression and can be frustrating for dedicated players.

Resolution limited to 1080p: The game only supports up to 1080p resolution, causing blurry text on higher resolution screens, which affects visual clarity.

Runs well on Steam Deck: The game runs perfectly on Steam Deck, indicating good optimization for that platform.

Recommendations

Not worth full price: Multiple reviews state the game is not worth its current price. They suggest avoiding purchase at full price or waiting for a significant discount.

Not recommended currently: Many reviewers do not recommend buying the game in its current state. They cite issues like poor balance, lack of content, and unfinished development.

Negative overall sentiment: Many single-review clusters express strong negative opinions, telling others not to buy, not to get involved, or regretting their purchase. This indicates a significant portion of players are dissatisfied.

Poor balance issues: Feedback highlights poor balance as a major reason for not recommending the game. Some reviews specifically mention balance and forced builds as problematic.

Wait for full release: Several users advise waiting for the game to be fully released or updated before purchasing. They mention the game needs more development and updates.

Buying context

Community fair range: $10.00 - $15.00.

Game completion: 30.0h.

Story completion: 5.0h.

Session length: 0.8h.

The game hooks players immediately with addictive tower defense gameplay, but poor early game balance and heavy RNG cause frustration and rapid boredom, typically setting in around 30 minutes.

Friction: overwhelming early game difficulty; heavy reliance on RNG for builds; limited viable strategies early game; punishing restart mechanic; inconsistent tower balance.

Unlock drivers: surviving the early game; getting a lucky RNG for build; using specific recommended towers; persistence through many restarts.

Player profiles

RNG-Skeptic Strategist: Attempts to min-max specific builds, restarts frequently, and feels forced to rely on luck rather than skill. Motivation: Overcoming strategic challenges through deliberate build crafting, but the randomness prevents satisfying progression. Stance: no buy.

Early-Access Optimist: Engages with the demo or current version casually, but holds off on deep commitment until more content is added. Motivation: Supporting development and hoping the game reaches its potential. Stance: sale.

Casual Tower Defense Enthusiast: Plays at a leisurely pace, enjoys endless mode and incremental upgrades, does not pursue high difficulty. Motivation: Relaxing, addictive gameplay loop with satisfying progression. Stance: buy.