Swordhaven: Iron Conspiracy

Last updated: 2025-12-18
  • Nostalgic old-school CRPG appeal with depth
  • Immersive and alive game world experience
  • Robust crafting and skill customization systems
  • Combat balance and depth issues persist
  • Poor narrative and shallow character development
  • Game-breaking bugs block progression frequently
Swordhaven: Iron Conspiracy header

Emotions

Frustration23%Disappointment11%Satisfaction10%Excitement10%Hope8%

Timed cohorts

Switch between playtime slices of churn risk.

Refund churn

Risk snapshot

Fast read on churn risk and the loudest complaints.

65.7% PrecisionDec 30, 2024 Dec 17, 2025
Total revenue at risk
$13,295

~$1,134 per month

Modeled from refund-intent reviews

Most dangerous issue
Political Exclusion

Social · 1 mentions · 14.2% of risk

Churn driver breakdown

Weighted by churn risk

$13,295
Design
Social
Business
47.5%$6,317
27.7%$3,677
24.8%$3,300
Issue map

Complaint treemap

Normalized churn drivers sized by volume; click to inspect a cluster.

Issue treemap
Design · 50.0% share
Social · 25.0% share
Business · 25.0% share
Issue · Design
Poor Readability And Atmosphere

Voice signal (verbatim trimmed)

Interface and readability: Who approved this crippled font on a contrasting background? Reading dialogues and descriptions is torture for the eyes. This is a fundamental usability failure. The world feels lifeless, flat, and lacks the post-Soviet vibe and humo…
Share of issues
12.5%
1 users in this cohort
Primary region
Russia
Detected from language cues
Anger level
Furious
Average sentiment intensity
Verbatim heatmap

Most dangerous reviews

Highest-upvoted negative posts threatening churn.

75 found helpful
Dec 2, 2025

Как поклонник Atom RPG и Трудограда, с большим сожалением констатирую: Iron Conspiracy не просто слабее предыдущих работ студии- она ощущается как дермецо. Основные проблемы: Интерфейс и читаемость: Кто одобрил этот ущербный шрифт на контрастном фоне? Читать диалоги и описания- настоящее мучение для глаз. Это фундаментальный провал в юзабилити, которого не было даже в первых играх студии. Потеря атмосферы: Ничего не цепляет. Мир безликий (особенно после атмосферы прекрасного Трудограда), плоски…

29 found helpful
Dec 17, 2025

2025年了,一个CRPG游戏连个主动脱战的按钮都没有?那敌人都跑几万米远了,我还得干等等它自己不见了才能干其他事?