Players felt satisfied by the overall high quality and immersive experience of the game, particularly its adherence to the classic Kairosoft style and enjoyable, streamlined design. This satisfaction also stemmed from the addictive gameplay, the ability to grow a weak team into a dominant club, and the successful completion of achievements and multiple playthroughs.
Frustration primarily arose from the game's perceived unfairness, particularly in late-game matches due to poor AI decisions and inconsistent team performance. Players were also frustrated by slow training, unskippable matches, and a repetitive grind, alongside issues with numerical balance and technical problems like startup bugs.
Disappointment was caused by the ineffectiveness of management systems, player training, and facility utility, leading to a feeling that stats and buildings didn't matter. Players also expressed disappointment over the lack of innovation, high similarity to other titles, and issues with the PC port and overall game value.
Anger was triggered by the game's perceived unfairness and poor basketball simulation, leading to high blood pressure and physical discomfort for some players. This emotion was also linked to numerous gameplay issues, problematic AI behavior, and fundamental design flaws.
Excitement was generated by the game's addictive nature, particularly during thrilling match plays and the late-game power progression of characters. The idea of building a personal basketball club and the rich simulation content also contributed to this feeling.
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