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Review evidence
Praised for its deep morale system, well-executed turn-based combat, and authentic WWII tactical setting, but wall-shooting enemies and numerous flaws hold it back.
Gameplay is highly praised: Players consistently describe the game as fun, enjoyable, and solid, with satisfying gameplay loops and good playability. The game is considered one of the better titles in its genre.
Morale system adds depth: The morale system is highlighted as a unique and innovative feature that adds strategic depth and realism to tactical combat. It is seen as a fresh and potentially revolutionary mechanic.
Great WWII tactical setting: Players enjoy the WWII setting combined with turn-based tactics, often comparing it favorably to XCOM. The French resistance theme is seen as a fun and interesting take on the genre.
Hidden gem for tactics: The game is described as a small tactical gem and a hidden gem for turn-based strategy lovers. It is praised as a good tactical game from a small studio.
Turn-based combat well executed: The turn-based combat system is considered exciting, challenging, and well executed, with terrain planning and strategic depth. Battles are seen as the heart of the game.
Enemies shoot through walls: A major frustration is enemies shooting through walls and doors with high accuracy, ignoring cover and line of sight. This makes defensive tactics ineffective and leads to unfair deaths.
Game has many flaws: Players report the game is unsatisfying with poor mechanics, visuals, and overall experience. Nothing stands out as memorable or enjoyable.
Low replay value: The game becomes repetitive and boring quickly, with little incentive to replay. Players know what to expect and there is no new gameplay after early missions.
Missions become repetitive: Missions and UI elements feel repetitive, especially after day 30. The game becomes rinse and repeat, with identical missions across playthroughs.
Stealth mechanics poorly designed: Stealth is illogical and frustrating, with forced combat after a set number of kills. The mechanic is abysmal and does not work as intended.
XCOM-style tactical gameplay: The game is repeatedly described as an XCOM-like turn-based tactics game set in World War II, with many players drawing direct comparisons to the XCOM series. This is the most common observation, indicating the core gameplay loop is familiar to strategy fans.
Turn-based combat system: Players consistently note the game's turn-based combat mechanics, often mentioning action points and tactical decision-making. This is a fundamental aspect of the gameplay that appeals to strategy enthusiasts.
WWII setting before D-Day: The game is set in World War II, specifically in the months leading up to the D-Day invasion, with players controlling French resistance fighters. The historical setting is a key draw and contextualizes the campaign's urgency.
Morale system affects combat: A morale system is a standout feature, where units lose morale when shot at, impacting action points and potentially causing units to collapse. This adds a layer of strategy beyond health management, as players must consider suppression and enemy morale.
Stealth missions and mechanics: The game includes stealth elements, with many missions featuring stealth sections or the option to approach missions stealthily. Players mention stealth kills, avoiding detection, and a stealth skill tree, indicating a meaningful stealth component.
Game has numerous bugs: Multiple clusters report various bugs, including freezing, stuck characters, and UI issues. These bugs range from minor annoyances to game-breaking problems.
Game freezes frequently: The game freezes during battles, after AI turns, and even during the tutorial. Some freezes last for extended periods, requiring forced exits.
Enemy turn can get stuck: Several clusters indicate that the enemy turn can become stuck or last for minutes, sometimes never ending. This severely disrupts gameplay and can force players to restart.
Poor optimization and performance: The game suffers from poor optimization, causing GPU struggles even on low settings and occasional stutters. Some players report low GPU usage, indicating inefficiency.
Long loading times: Loading times are reported as long, especially for quicksaves and initial loads. This adds unnecessary waiting and disrupts the flow of the game.
Buy only on sale: A significant number of reviewers advise purchasing the game only when it is on sale, citing that it is not worth the full price. This sentiment is consistent across multiple clusters, indicating a common concern about value.
Recommended for XCOM and WWII fans: The game is frequently recommended to fans of XCOM and World War II settings, with reviewers noting its historical inspiration and XCOM-like mechanics. It is considered a suitable alternative for those seeking similar tactical experiences.
Recommended for turn-based tactics fans: Multiple reviewers recommend the game to fans of turn-based tactics and strategy, highlighting its appeal to players who enjoy methodical, high-stakes gameplay. The game is seen as a good fit for the genre's core audience.
Cannot recommend the game: A subset of reviewers cannot recommend the game to anyone, citing that the gameplay did not deliver. This indicates a clear negative experience for some players, possibly due to bugs or design issues.
Recommended for history and tactics enthusiasts: Reviewers recommend the game to fans of historical periods, particularly WWII, and well-crafted tactics. The game's setting and strategic depth are seen as appealing to these specific interests.
Community fair range: $15.00 - $30.00.
Game completion: 30.0h.
Story completion: 22.0h.
Session length: 0.5h.
The game delivers fun in its first several missions but loses appeal as balance issues, repetition, and tedium set in during mid-to-late game.
Friction: Tutorial mission cannot be completed on normal difficulty; Bugs found even in the tutorial; Frequent misclicks while learning controls; Tedious UI navigation for equipment and skill screens.
Tactical Genre Veteran: Analytical and comparative; they dissect mechanics, test builds, and often seek optimal strategies. Motivation: To find a deep, challenging tactical experience that respects their expertise and offers meaningful strategic decisions. Stance: sale.
WWII History Enthusiast: They play through the campaign for the story, may be less concerned with optimization, and are more forgiving of bugs and balance issues. Motivation: To experience the WWII resistance setting and historical narrative, often prioritizing atmosphere and story over mechanical perfection. Stance: sale.
Accessibility Seeker: They play casually, may not optimize, and appreciate forgiving mechanics and clear tutorials. Motivation: To enjoy a tactical game without overwhelming complexity, using it as an entry point into the genre. Stance: buy.
Monetization: The reviews focus on traditional DLC practices: Day-1 DLC, piecemeal mission packs, a season pass that underdelivers, and DLC weapons that may feel overpowered. There is no evidence of microtransactions, loot boxes, or real-money currency. The complaints are about pricing and content value, not predatory in-game purchases.
Frequent XCOM comparisons: Many reviews compare the game to XCOM, XCOM 2, and similar tactical titles, noting both similarities and differences. Some praise it as a solid XCOM-like, while others find it lacking compared to the original.
Comparisons to other tactics games: Beyond XCOM, the game is compared to Jagged Alliance, Commandos, Silent Storm, and other tactical titles. These comparisons often note that the game falls short of these established franchises.
World War II setting praised: The game's setting in occupied France before D-Day and its focus on the French resistance are frequently highlighted. Reviewers appreciate the historical grounding and the partisan theme.
DLC and season pass criticized: The DLC and season pass content are often criticized for being short, disconnected from the main campaign, and not worth the cost. Some reviewers regret buying the season pass.
Value and pricing concerns: Several reviews mention the game's price, with some saying it is worth buying on sale but not at full price. Others regret purchasing it even at a discount, citing poor value.