
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
An outstanding active incremental game with always something to do, though its incomprehensible interface and slow, drawn-out progression hold it back.
Standout incremental game experience: Multiple clusters unanimously praise the game as one of the best incremental titles, with Cluster 1, 3, 17, and 18 all reflecting top-tier rankings among players. The enthusiasm spans from casual enjoyment to declaring it the greatest of all time.
Active, not idle gameplay: Clusters 4 and 10 emphasize that the game requires active participation rather than passive waiting, setting it apart from typical idle games. Players appreciate the proactive engagement and constant useful tasks.
Always something to do: Cluster 7 and 20 point out the abundance of activities and constant progression avenues available. Players note there is always something to do and many ways to advance, keeping the experience engaging.
Early Access was promising: Cluster 5 reflects positive experiences with the Early Access version, with players noting it was fun and promising. The tweaks and upgrades during early access were well-received.
Satisfying number progression: Cluster 8 describes the core incremental satisfaction of watching numbers grow, which players find highly rewarding. This simple mechanic is repeatedly praised as very satisfying.
Poor Incomprehensible User Interface: The UI is repeatedly described as atrocious, uncomfy, and extremely confusing, making basic navigation and use difficult. Multiple reviewers say the UI is straight out of hell.
Slow Drawn Out Progression: Progression is widely criticized as extremely slow, drawn out, and requiring excessive time to advance. This is one of the most common complaints across many clusters.
Lack of Automation and QoL: The game lacks real automation and quality-of-life features, forcing players to manually buy hundreds of upgrades and cast spells. This makes it feel like a clicker rather than an idle game.
Unclear Progression and Direction: Players often do not know what to do next or how to advance, leading to trial and error and frustration. The progression path is not well explained or signposted.
Excessive Waiting and Cooldowns: Long wait times, cooldowns, and slow mana generation leave players staring at the screen with nothing to do. Waiting never stops and often feels unrewarding.
Core incremental game loop: Players consistently describe the game as an incremental where numbers go up as the main progression loop. It is not a pure idle game and involves managing multiple systems and milestones.
Active play required over idle: Feedback highlights that the game is designed for active play rather than passive idling. Many players note it requires active effort and is not an idle game.
New Game Plus and prestige: The game includes New Game Plus and prestige systems that add replayability and reset layers. These systems are frequently mentioned as a key feature.
Spell system with loadouts: Spells are a central mechanic, including loadouts, combos, and upgrades. Players manage spell arsenals and experiment with combinations.
Clicker elements present: Some describe the game as a clicker where clicking buttons is part of the gameplay. It is compared to Cookie Clicker and similar traditional idlers.
Performance and Lag Issues: Many users report lag, especially in late game or with high numbers. The game needs far better optimization for smooth performance.
Memory Leaks on Linux: Linux users experience memory leaks, especially with certain Proton versions. Proton 9.0-4 reportedly works well.
Interface Lag and Display Bugs: The scribe window becomes laggy, and interface elements sometimes fail to display, requiring screen re-entry. Layout issues cause compressed elements.
Smooth Performance with Many Tabs: Some users report butter-smooth performance even with multiple tabs open, and no significant bugs or lag.
New Battles Buggy and Stuck: New battles often get stuck and require reloading a save. This is a frequent bug.
Recommended for incremental genre fans: Many reviewers strongly recommend the game to fans of incremental and idle games, often calling it a must-play or one of the best in the genre. They highlight its depth and ability to provide a challenging yet rewarding experience.
Wait for sale or update: Several reviewers recommend waiting for a sale or for future updates before purchasing the game. They feel the current price or state is not satisfactory.
Deep and complex mechanics: Players who enjoy complex systems, optimization, and discovery highly recommend the game. It offers deep mechanics that reward strategic thinking and experimentation.
Worth the price: Reviewers frequently state that the game is worth the money, time, and price of admission. Many emphasize that it offers great value for the cost.
Requires time and patience: Reviewers note that the game demands a significant time investment and patience, especially for optimization and late-game progress. It is better suited for players who can dedicate time regularly.
Community fair range: $5.00 - $10.00.
Game completion: 30.0h.
Session length: 2.5h.
Endgame: 20.0h.
Many players find the early game engaging and smooth, but a large share report the later progression turns slow, repetitive, RNG-heavy, or click-heavy. The result is a fun-then-drops profile rather than a consistent time-to-fun transition.
Friction: Slow start with very little choice in the first hour; Complexity and resource/upgrade overload; RNG-based discovery hindering specialization; Real-time waits in Agromancy and Rituals; Lack of built-in encyclopedia; tooltips and search are essential; Heavy active clicking and micromanagement.
Unlock drivers: Roguelite multiple runs and challenges with continuing progression solve discovery issues; Light roguelike-style randomization in progression improves replayability and adaptation; Passive resource generation after the initial magic tab.
Active Optimization-Focused Incrementalist: Actively casting spells, planning resource usage, experimenting with combinations, and optimizing systems. Motivation: Engaging active gameplay and optimization, avoiding idle waiting and spam-clicking. Stance: buy.
Hardcore Incremental Veteran: Long runs, unlocking layers of systems, optimizing across many hours. Motivation: Deep, interconnected systems and long-term progression that surpass other incremental games. Stance: buy.
Completionist Achiever: Multiple NG+ runs, optimizing for achievements, overcoming challenging restrictions. Motivation: Achievement hunting, completing challenges, and unlocking meta-progression through multiple runs. Stance: buy.
Across the reported VRAM cohorts, the game runs positively overall, with only minor lag, an isolated Linux memory leak, and UI or optimization suggestions rather than dominant instability.
Windows <8GB VRAM: positive. A user on a weaker desktop reports the game is great but slightly laggy, with no major stability problems.
Windows 12-15GB VRAM: positive. A 12GB VRAM user still recommends the game, despite reporting a random Linux-only memory leak after extended play.
Windows 8-11GB VRAM: positive. Both included users recommend the game, citing no crashes or lost progress, with only minor pacing and optimization caveats.
Steam Deck: The reviewed feedback shows Linux and Steam Deck friction driven by a severe spiky memory leak, required Proton version selection and setup, and a request for font-size adjustment. The game appears playable after Proton configuration, but it is not a seamless out-of-box experience. No clear evidence of external launcher or battery-drain problems was found in the provided reviews.
Linux and Proton: The Linux/Proton feedback shows a playable but imperfect experience. Users can launch the game, but there is repeated evidence of a Linux-exclusive memory leak with severe RAM growth after one to two hours of play. Another user notes that some Proton versions cause memory leaks and recommends Proton 9.0-4, while a Linux Mint user describes needing to enable Proton manually. No evidence suggests the game is completely broken or blocked by anti-cheat or DRM on Linux, but stability and Proton version selection are notable compatibility concerns.
External guides: The recurring complaint is that the game supplies almost no in-game instruction and forces players to consult an external wiki to understand its systems, hidden mechanics, and upgrade effects. Tooltips are nested and inadequate, there is no in-game encyclopedia, and the 'no handholding' design is experienced as an instructional-data gap rather than a resource or navigation problem. No evidence points to farming/drop-rate (Tier 1) or inventory-management/crafting-valuation (Tier 2) needs; the dominant barrier is learning systems and mechanics, which falls under Tier 3.
1.0 Is a Major Overhaul: The game underwent a significant transformation from early access to 1.0, with a huge overhaul that introduced many changes and new features. Version 1.0 is seen as a major improvement over earlier versions.
Early Access Preferred Over 1.0: Many players preferred the Early Access version of the game over the full 1.0 release, finding it more fun. The 1.0 update changed the game significantly from its earlier state.
Long Playtime and first loop: A first full loop takes around 40-60 hours, with completionist runs taking 30-40 hours and casual runs 40-50 hours. The game is noted for its very long playtime.
Massive Amount of Content: The game offers a huge amount of content and progression, with the 1.0 release adding even more. Players highlight the sheer volume of things to do.
Not a Typical Idle Game: Reviewers note that while the game is tagged as an idle game, it is actually an incremental game with a hard ending. It is not a typical idle game.