Players feel satisfied by the game's high overall quality, including its polished visuals, engaging music, and intuitive UI. The rewarding progression system, strategic depth, and diverse build options contribute to a sense of accomplishment and replayability. Overcoming challenges, discovering powerful combos, and achieving milestones like beating the game or getting achievements also lead to significant satisfaction.
Frustration primarily stems from the game's high and often unbalanced difficulty, frequently attributed to excessive randomness (RNG) and punishing mechanics. Players are annoyed by instant death scenarios, unintuitive design choices, and the lack of quality-of-life features like save/load or undo buttons. Specific boss mechanics, particularly the final boss and the 'past leader as boss' system, are also significant sources of frustration due to their perceived unfairness or difficulty spikes.
Excitement is generated by the game's addictive and unique tactical combat, which allows for creative and 'funky' builds. Players are thrilled by the discovery of powerful combos, the challenging nature of the gameplay, and the overall high quality and polish of the game. The potential for future content, mod support, and the game's ability to exceed expectations also contribute to a strong sense of excitement.
Players enjoy the game's fun and addictive nature, driven by its engaging gameplay loop, strategic depth, and charming aesthetics. The ability to experiment with different decks and combinations, coupled with challenging yet rewarding experiences, contributes to overall enjoyment. The quality of the art, music, and mod support further enhances the pleasurable experience.
Disappointment arises from the game not meeting expectations, often due to perceived lack of strategic depth, limited content, or over-reliance on luck. Players are let down by the absence of a save/load feature, issues with balance, and the feeling that the fun wears off once the novelty fades. Specific design choices, like the final boss mechanic or repetitive gameplay, also contribute to a sense of unfulfilled potential.
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