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Review evidence
Attractive visuals and enjoyable gameplay with good weapon variety are let down by confusing map navigation, unresponsive controls, and clunky combat.
Visuals are attractive: Players consistently noted that the visuals are beautiful, bright, and have a nice art style with abundant effects, including a cartoon-anime feel.
Gameplay is enjoyable: The gameplay is described as pleasant, great, and fun, especially at the start, with refined fighting mechanics and fluid movement.
Story is interesting: Players found the lore and narrative interesting, with good parts, complex characters, and a world that shows writer passion.
Weapon variety appreciated: Players like having six weapons available from the start, allowing customization and varied playstyles, with fun combos and elemental variety.
World design well crafted: The interconnected world design, shortcuts, hidden paths, and good hub map provide an intuitive and engaging experience with souls-like shortcuts.
Map and navigation issues: Players report no map, minimap, or compass, making navigation extremely difficult, especially in late-game branching areas. Many feel lost and spend excessive time trying to figure out where to go.
Poor control responsiveness: Controls are described as janky, stiff, sluggish, and unresponsive on both keyboard/mouse and controller. Many players find the controls amateurish and frustrating.
Combat feels clunky: Combat is widely criticized as slow, clunky, and unsatisfying, lacking fluidity and weight. Players feel it is well below average for the genre.
Excessive verbose dialogue: Dialogues and text are overly long, full of fluff, and poorly narrated, making the game a slog. Many players skip dialogue due to its length and lack of substance.
Boss fights are poorly balanced: Boss fights are often damage sponges that are tedious, with high damage received and minimal damage dealt. Some bosses spam area attacks or disable lock-on, leading to frustration.
Soulslike hybrid not pure: The game is an action RPG with soulslike elements, not a pure soulslike. It blends ideas from various genres.
Limited starting weapon pool: Only six weapons are available from the start, with no additional options. This limits early-game variety and strategy.
Multiple difficulty modes: The game offers three difficulty modes: story, adventure, and hard. Players can choose their preferred challenge level.
Low difficulty soulslike: While considered a soulslike, the difficulty is low. Even the highest difficulty feels easy, and story mode allows carefree play.
Minimal equipment system: There is no armor; only a handful of trinkets and accessories for defense. Equipment is simplified to accessories from shops and map pickups.
Performance issues on PC: Multiple players report that the game runs slower than FF7 Rebirth on the same PC, with frequent frame drops, stuttering, and input lag. These issues occur in various scenarios including 1v1 fights and the main hub.
Good optimization on some systems: Some players report that the game is well optimized with no crashing, freezing, stuttering, or lag. It also runs great on Steam Deck.
Poor performance on handhelds: The game runs poorly on the ASUS ROG Ally, with performance issues noted. This contrasts with positive reports on Steam Deck.
Shadow jitter when moving camera: Players experience shadow jitter when moving the camera, which is a specific visual bug that detracts from the experience.
Do not recommend game: The game is broadly not recommended by players. Many urge others to skip it entirely due to poor quality, lack of enjoyment, or better alternatives.
Only buy on deep sale: Many reviews suggest the game may be worth a try only at a very steep discount (e.g., 75-90% off). Full price or even moderate discounts are not considered worthwhile.
Better alternatives exist: Players repeatedly point out that there are many superior Souls-like games available, such as Darksiders or other inspired titles, making this game a poor choice.
Not for soulslike fans: The game does not deliver the challenge or depth expected of a Souls-like title, making it unsuitable for genre enthusiasts who want skill-driven combat.
Suitable only for niche audiences: The game is recommended only for very specific players: those new to the genre, younger audiences, or fans of mindless action with Disney-like graphics.
Community fair range: $10.00 - $25.00.
Game completion: 35.0h.
Story completion: 25.0h.
Endgame: 10.0h.
Asterigos starts with engaging combat and exploration but quickly becomes tedious due to repetitive gameplay, poor map design, and convoluted quests, causing most players to lose interest within the first few hours.
Friction: lack of map; tedious dialogue; repetitive combat; damage sponge enemies; convoluted quest design.
Unlock drivers: using external guides; skipping dialogue; mastering parry mechanics; using fire staff for ranged cheese.
Soulslike Novice: Prefers slow-paced combat, relies on ranged magic staff, avoids complex systems. Motivation: To experience soulslike gameplay without overwhelming difficulty. Stance: buy.
Adventure Explorer: Explores thoroughly, tries different weapon combos, engages with side missions and lore. Motivation: Discovering a beautifully crafted world and experimenting with combat. Stance: sale.
Challenge Purist: Seeks optimal builds, utilizes parry and iframes, plays on highest difficulty, min-maxes. Motivation: To master demanding combat and overcome punishing difficulty. Stance: deep sale.
The game runs well on higher VRAM (12–15GB) with no crashes or freezing, but suffers significant frame drops and stuttering on lower VRAM (<8GB) in foggy or smoky areas.
Windows 12-15GB VRAM: positive. The game runs well with no crashing or freezing issues on this hardware range.
Windows <8GB VRAM: negative. Significant frame drops and stuttering occur on maps with fog or smoke effects on low VRAM hardware.
Steam Deck: The game is playable on Steam Deck with notable performance hiccups including frequent minor frame drops and stuttering in specific areas. Text readability is well-addressed via adjustable font size. Control responsiveness and upscaling compatibility present moderate concerns. No external launchers or forced Proton versions are required.
Monetization: The user reviews for Asterigos: Curse of the Stars discuss its DLC and pre-order costume, but do not provide evidence of microtransactions, pay-to-win mechanics, or aggressive monetization. The DLC is described as short and best bought on sale, and the only minor criticism is about a pre-order costume not being in the base game. The monetization model appears fair and follows standard one-time purchase and optional DLC practices.
External guides: The game relies heavily on external wikis and guides due to vague quest instructions, missable progression items, and insufficient tutorial for core mechanics, leading to a high 'Wiki Tax' experience.