Players frequently cite excessive grinding, unfair difficulty spikes, and poorly designed mechanics as major sources of frustration. Specific pain points include mandatory grinding without clear guidance, repetitive combat, and punishing level design, such as poorly placed save points and instant-death puzzles. Bugs, unintuitive systems (e.g., skill tree navigation), and inconsistent hitboxes further exacerbate the frustration.
Players derive satisfaction from overcoming challenges through grinding, mastering the combat system, and experiencing the game's narrative payoff. The progression systems, equipment variety, and story twists are frequently praised for providing a sense of accomplishment. Completing the game, achieving 100% completion, and unlocking powerful equipment or endings are highlighted as deeply rewarding experiences.
Excitement stems from the game's engaging combat feedback, narrative twists, and high-frequency rewards. Players appreciate the unique mechanics, such as time-travel systems or possession techniques, and the game's ability to introduce new story elements or gameplay systems that keep them hooked. The sensory feedback, such as music and visuals, and the emotional highs of key plot moments also contribute to this emotion.
The game evokes nostalgia through its retro art style, classic JRPG storytelling, and gameplay mechanics reminiscent of childhood experiences. Players compare it to beloved titles from the 16-bit era or early 2000s, and the emotional impact of the music and narrative often triggers strong memories. The developer's dedication and the game's old-school charm are frequently cited as reasons for this emotional connection.
Disappointment arises from unmet expectations, such as underdeveloped mechanics (e.g., time-rewind systems), poorly executed story segments, or tonal incoherence. Players criticize the game for failing to modernize certain aspects, such as dungeon design or character development, and for narrative compromises like irreversible character deaths or forced romantic subplots. The DLC and late-game content are also noted for declining quality.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Overwhelmingly Positive (9/10)
Total reviews
29,087
Positive
27,73995.4%
Negative
1,3484.6%
Sales estimations
Estimated sales count
2,127,616
Estimated revenue
$53,169,124
Game price
$25
Review â sale ratio
Refund leakage
Refund-intent reviews
110.47%
Estimated copies lost
805
Estimated revenue lost
$20,117
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment Ă Playtime
review counts
Bucket
Neg
Pos
†2h playtime
110.5%
Avg playtime 0.7h
70.3%
Avg playtime 0.9h
> 2h playtime
2289.8%
Avg playtime 37.9h
2,07389.4%
Avg playtime 83.8h
Velocity
review pace
Avg/day
2 rev/day
Last 30d
4.7 rev/day
Quarterly
99 rev/qtr
Days covered
1,173.9 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.
Buyer vs key activations
Share of review volume
2,319 total
Organic purchasers2,12891.8%
Voted up: 90%
Key activations1918.24%
Voted up: 90%
Honeymoon vs endgame
Based on hours played
2,319 total
First impression0-2h301.29%
Voted up: 63%
Mid game2-10h1496.43%
Voted up: 64%
Late game10-20h1406.04%
Voted up: 73%
Endgame20h+2,00086.2%
Voted up: 93%
Steam Deck monitor
Deck vs global sentiment
4.36% of reviews
Deck satisfaction
82.2%
Global baseline 89.7%
101 Steam Deck-tagged reviews out of 29,087 total.