
What players like:
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Review evidence
Classic RTS with fresh elements: The game draws strong inspiration from classic RTS titles like Age of Empires, offering a familiar yet fresh experience. Reviewers appreciate its blend of old-school mechanics with innovative elements, making it accessible to both genre veterans and newcomers.
Appealing graphics and distinct aesthetic: The game features appealing graphics, particularly its charming pixel art style, and a well-executed art and sound design that creates an immersive atmosphere. Many reviewers found the game visually pleasing and praised its distinct aesthetic.
Helpful quality-of-life features: The game incorporates several quality-of-life features, such as automatic villager production and the ability to re-assign villagers to their last task. These features streamline gameplay and enhance the overall player experience.
Enjoyable campaign mode: The game features an enjoyable campaign mode set in the ancient world of the Fertile Crescent. While some reviewers found it to be more of an extended tutorial, it effectively prepares players for the skirmish and horde modes.
Challenging and fun game modes: The game offers a variety of game modes, including skirmish and horde modes, with the latter providing a significant challenge, especially on higher difficulty levels. The music during the final wave of horde mode is particularly noteworthy.
Lacking content, short campaign: Many reviewers feel the game lacks sufficient content, including a short campaign that feels like a tutorial. They also mention a lack of long-term motivation, missing features, and an overall incomplete feel, leading to boredom and a sense of being overpriced.
Lacks depth and variety: Reviewers criticize the game's lack of depth in units, buildings, technologies, and factions, leading to repetitive gameplay. The tech tree is shallow, and civilizations lack unique features, making the game feel like a watered-down version of other RTS titles.
Clunky combat, poor unit recognition: The game suffers from clunky combat mechanics and poor unit differentiation. Reviewers find it difficult to distinguish units visually, and the combat feels unrefined compared to other RTS games, detracting from the overall experience.
Inconsistent, unfair difficulty: The game's difficulty is inconsistent and often too high, with AI receiving unfair advantages. The AI's behavior is also criticized for being unintelligent and overly aggressive, leading to frustration and making progression difficult, even on lower difficulty settings.
Tedious food mechanic: The food mechanic is seen as tedious and overly impactful, forcing players to focus heavily on food production to avoid starvation. This focus detracts from other aspects of the game, hindering tech research, unit production, and overall gameplay enjoyment.
Multiple single and multiplayer modes: The game offers a variety of modes, including a campaign that serves as a tutorial, skirmish mode for practicing against AI, horde mode for survival against waves of enemies, and multiplayer mode for competing with or against other players.
Bronze Age setting and civilizations: The game features elements from the Bronze Age, where players research technologies from a tech tree to advance. Civilizations like Egypt, Assyria, and Babylon offer unique technologies and units.
Varied units and combat strategies: The game features a variety of infantry and ranged units with upgradeable technologies. Counter-based and combined arms strategies are effective in combat.
Food surplus benefits progression: A food surplus speeds up technology research and is important for population growth. The village center automatically produces villagers if there's enough food.
Campaign as a tutorial: The campaign consists of nomad skirmishes with slow escalation and tutorialization. The campaign functions primarily as a tutorial for the game.
Runs well on low-end hardware: The game has low requirements and runs well, even on less powerful hardware like Chromebooks. This makes the game accessible to a wider audience.
Campaign bug spawns excessive enemies: A bug in the campaign mode causes an excessive number of enemies to spawn in one level, leading to a game crash. This issue severely impacts the campaign gameplay.
Widescreen resolution not supported: The game's windowed mode does not properly support widescreen monitors. Specifically, the resolution does not update correctly for 3440x1080 monitors when switching to windowed mode, limiting the player's display options.
Multiplayer server freezes in long games: The multiplayer server occasionally freezes during longer games. This issue disrupts the multiplayer experience and can lead to lost progress.
Great potential with future development: Many reviewers express optimism about the game's potential, citing its charming visuals, engaging gameplay, and solid foundation. They anticipate future content updates, new civilizations, and further development to enhance the overall experience, hoping it evolves into something truly special.
Fun, nostalgic, and accessible RTS: The game is frequently described as enjoyable and nostalgic, particularly for fans of the RTS genre and those seeking a lighter, more accessible experience. Its unique blend of familiar mechanics and fresh challenges makes it appealing to both newcomers and veterans.
Requests for gameplay improvements: Some reviewers suggest specific improvements to the gameplay experience, such as adding a function for continuous villager tasks, skipping the campaign for skirmish or horde mode, and increasing map variety. These suggestions aim to enhance player control and engagement.
Purchase recommended only on sale: Several reviews suggest that the game is only worth purchasing at a discounted price. This implies that the game's current content or quality doesn't fully justify its full price, but it could be a worthwhile experience for budget-conscious players.
Mixed opinions on purchase recommendation: There are mixed opinions on whether to recommend purchasing the game, with some reviewers praising it and others citing flaws and frustrations. This indicates a polarized reception, possibly due to varying expectations or experiences with the game.
Uncertain development status/pace: The game's development status is uncertain, with concerns about infrequent updates and the pace of content additions. However, some players feel that the game reached its full potential after two years in Early Access.
Unique bronze age pixel aesthetic: The game features a unique combination of a bronze age setting and pixel art style, creating a distinct visual aesthetic. This art style provides a refreshing twist on the strategy genre.
Suggestions for new game modes: Reviewers suggest improvements such as adding an endless mode, a map editor, and varied map types with strategic choke points like mountains. These additions could enhance gameplay and replayability.
Currently only supports English: The game currently only supports the English language, which may limit accessibility for non-English speakers. Adding more language options could broaden the game's audience.
Suggests implementing more civilizations: Reviewers suggest implementing more civilizations from the time period, such as Elam, Media, Urartu, Archaic Greece, Arameans, Arabs, Scythia, Persia, Cimmeria, Mushki, Neo-Hittites. Adding more civilizations could increase the game's depth and replayability.