Players felt satisfied due to the game's strong artistic presentation, including beautiful artwork, excellent music, and well-crafted pixel graphics. The engaging and meaningful story, often exploring themes of self-discovery and mental struggles, also contributed significantly to this positive emotion. The overall high quality, attention to detail, and immersive experience made players feel their purchase was worthwhile.
Disappointment stemmed from the game failing to meet player expectations, particularly regarding its story and promised themes, which were often perceived as shallow or boring. Gameplay elements, such as unengaging puzzles, poor controls, or rhythm mini-games, also detracted from the experience. Some players felt the game did not deliver on its horror potential or suffered from wasted potential.
Frustration was primarily caused by gameplay mechanics, including difficult or unclear puzzles, unskippable scenes, and disliked Quick-time Events (QTEs). Technical issues like bugs, stuttering, and stiff controls also contributed. Players found the game's pacing, linearity, and certain mini-games to be tedious or poorly implemented, leading to a lack of agency and an uncomfortable experience.
Admiration arose from the developers' skill in crafting a meaningful and artistic experience, particularly their handling of mature and sensitive psychological themes from a unique female perspective. The game's strong artistic style, cinematic feel, beautiful pixel art, and excellent soundtrack were consistently praised as contributing to a high-quality and impactful work of art.
Players expressed appreciation for the game's artistic and sound design, including its beautiful pixel art, incredible animations, and top-notch music. The depth and sincerity of the story, along with its unique approach to psychological horror and character development, were also highly valued. The inclusion of content warnings and detailed environments further enhanced this feeling.
Verdict
Mostly positive
Summary
Positive 76% · Negative 24%. Score: 24 / 100
Positives:
Players found the game to be an exceptional and immersive experience, highlighting its overall entertainment value, emotional depth, and lasting impact. Many expressed strong satisfaction and appreciation for the game's journey and narrative.
The game's art direction, particularly its pixel art style, is consistently lauded as beautiful, detailed, and highly expressive. Reviewers noted how the visuals enhance the atmosphere, convey complex emotions, and effectively handle mature themes.
The game is praised for its effective and unique approach to psychological horror, focusing on internal struggles, trauma, and mental healing rather than relying on cheap scares or explicit gore. It offers a deep dive into the protagonist's psyche and themes of self-acceptance.
The soundtrack, featuring contributions from Akira Yamaoka and Fleur et Bleue, received immense praise for its quality, atmospheric impact, and ability to enhance emotional scenes. Its blend of French pop and tense compositions was particularly noted.
The narrative is a major highlight, described as captivating, well-developed, and full of symbolism. Players were consistently hooked by the story's intrigue, its dark yet sensitive themes, and the compelling character dynamics.
Negatives:
Players consistently found the gameplay to be minimal, unengaging, and repetitive, often feeling more like a 'walking simulator' or interactive story than a traditional game. The mini-games and puzzles were frequently criticized for being too simple, tedious, or poorly integrated, leading to boredom and frustration.
Many players felt the game's advertising was misleading, particularly regarding its genre (puzzle/horror) and the extent of its gameplay. This led to significant disappointment as the actual experience did not align with expectations set by trailers or tags.
The narrative was frequently criticized for its slow pacing, predictability, and lack of depth, especially after a strong start. Players found the story often dragged, became repetitive, or failed to deliver on its emotional or thematic promises, leading to a sense of boredom and an unsatisfying conclusion.
Despite being marketed with horror elements, many players found the game lacked genuine scares, psychological depth, or a consistent horror atmosphere. The horror aspects were often described as superficial, predictable, or quickly abandoned after the initial chapters, leading to disappointment for those expecting a true horror experience.
The game's save system, relying solely on auto-saves, was a point of frustration. Players desired more control over saving, especially during puzzles or before quitting, to avoid replaying long sections.
Gameplay:
The game is primarily a narrative-driven experience, often described as an interactive story or visual novel. Gameplay largely involves reading dialogue, exploring environments, and interacting with objects to advance the plot, with traditional 'gameplay' elements taking a backseat.
The game incorporates various mini-games, most notably rhythm-based sections reflecting the protagonist's dancing background. Other mini-games include quick-time events (QTEs), memory exercises, and simple puzzles. These are generally not difficult and can often be skipped without hindering progression.
Puzzles are present throughout the game, ranging from simple find-and-use object tasks to environmental and memory-based challenges. They are generally not difficult, often intuitive, and serve to advance the narrative rather than provide a significant gameplay challenge.
The game is a psychological horror experience, delving into the protagonist Gloria's mind and her struggle with captivity and trauma. It features surreal, dream-like sequences, body horror, and 'monsters' that are symbolic representations of her psychological state, rather than traditional combat enemies.
The game is relatively short, with most players completing it in a single sitting or over a couple of evenings. It features a continuous auto-save system, indicating a linear and concise experience.
Performance:
Players appreciate the game's broad compatibility, especially with Steam Deck, indicating good accessibility. This suggests a positive initial experience for a wide range of hardware setups.
Players reported experiencing stutters and frame drops, particularly during specific scenes and when achievements were supposed to trigger. This indicates performance issues that disrupt gameplay flow and achievement tracking.
There are reports of character movement getting stuck, which is a significant bug impacting player navigation and immersion. This issue needs to be addressed for smoother gameplay.
Using cloud gaming services like Shadow PC with Bluetooth controllers introduces noticeable input lag. This affects the responsiveness of controls for players using such setups.
Recommendations:
Player sentiment regarding the game's overall value and recommendation is highly mixed, ranging from strong recommendations for its unique experience and narrative to warnings about its niche appeal and lack of traditional gameplay. Many recommend it on sale, highlighting its short length but impactful journey.
The game is primarily recommended for fans of psychological horror, surrealism, and narrative-driven experiences, often compared to works by David Lynch or Satoshi Kon. Players should expect minimal traditional gameplay, as the focus is heavily on story and atmosphere.
The game contains dark, heavy themes and potentially disturbing content, including psychological and body horror. Players are strongly advised to check trigger warnings before playing, especially those sensitive to abuse or intense character dramas.
The game includes rhythm mini-games, and players, especially novices, should be aware of their difficulty and quantity. Proficiency in rhythm games can significantly enhance the overall experience.
Players who are unsure about purchasing the game are encouraged to try the demo. The demo serves as a good indicator of whether the game's unique style and minimal gameplay will appeal to them.
Miscellaneous:
The game features a deep, psychological narrative centered on Gloria's trauma, inner struggles, and descent into despair. It explores mature themes like sexism, abuse, and self-worth, often using surreal dream sequences and visual metaphors to convey her emotional state. The story is designed to be thought-provoking and emotionally impactful.
The game's length is generally considered appropriate for its narrative focus, typically ranging from 5 to 9 hours. While some found the plot to develop slowly or lack replayability, many appreciated its concise duration as ideal for a story-driven experience.
The game is heavily influenced by psychological horror and surreal cinema, drawing clear inspiration from works by Satoshi Kon, David Lynch, Junji Ito, and the Silent Hill series. It aims for a cinematic, art-house feel rather than traditional horror.
The game creates a disturbing and unsettling atmosphere through its visuals and themes, often employing pixel art to depict horrific imagery, body horror elements, and nightmarish environments. It handles sensitive topics with grace, avoiding gratuitous gore.
The game is set in Paris in the early 1990s and follows Gloria, a cabaret dancer whose life spirals out of control after a significant event, leading her into a psychological nightmare.