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Review evidence
Beautiful visuals, music, and engaging story with a strong management core are let down by insufficient content, an abrupt ending, and repetitive unskippable minigames.
Good overall experience: Many players say the game is overall good, fun to play, and has a solid base with potential for expansion or DLC.
Visuals are beautiful: Reviewers frequently mention amazing visuals, cute and bright art, gorgeous hand-drawn style, and chibi animations that fit the K-pop theme well.
Engaging characters and story: Players enjoy interesting characters, stories, subplots, and warm interactions, with choices affecting storylines and building attachment to members.
Music is excellent: Multiple players praise the soundtrack as good, amazing, or phenomenal. The music and original songs are highlighted as enjoyable and authentic.
Great management simulation: The game is described as a fun and engaging management sim with deep systems for training, outfits, and decision-making, satisfying for fans of the genre.
Insufficient content for price: Players feel the game is too short and lacks content relative to its price, making it not worth the cost.
Game ends after debut: The game ends abruptly right after the debut event, offering no post-debut content or continuation of management, leaving players disappointed.
Repetitive unskippable minigames: Many minigames cannot be skipped, forcing players to repeat them for affinity, which becomes tedious and frustrating over time.
Feels like unfinished product: The game gives the impression of being half-finished or a demo, lacking polish and content expected from a full release.
Short playtime experience: Players report very short playtimes, around 2 to 5 hours, which is seen as insufficient for the price.
Variety of mini-games included: A wide variety of mini-games are interspersed throughout the activities, such as Simon Says dance sequences, pouring drinks, gacha, and QTE elements. These mini-games add interactivity to the management and training phases.
Idol management simulation core: The game is primarily a K-pop idol management simulation where the player takes on the role of a manager. Core gameplay involves managing a group's weekly schedule, training their stats, and guiding them through various phases from trainee to debut.
Weekly schedule planning: Gameplay progresses through a weekly calendar where the player sets schedules for the group. This includes various paths focusing on dance, voice, or other activities, and composing the weekly schedule is a key mechanic.
Song production and album design: Endgame activities include song production, album creation, and music video production. The player can design album covers and light sticks using a decoration UI, adding a creative outlet.
Choice-driven visual novel narrative: The game includes strong visual novel and narrative elements with character backstories and a choice-driven story that leads to multiple endings. Player decisions have consequences on the narrative and group outcomes.
Crashes and freezing issues: Players report that the game frequently crashes or freezes, disrupting gameplay and causing frustration. These stability problems are a major barrier to enjoying the game.
Game-breaking bug at week 49: A specific bug at week 49 prevents players from progressing, effectively halting the game. This is a critical issue that requires immediate fixing.
Frame drops after debut album: Players observe significant frame drops after the debut album event, suggesting a performance regression tied to a specific game milestone. This can make the game feel choppy and less responsive.
UI is slow and laggy: Navigating the user interface is sluggish and unresponsive, making menu interactions tedious. This negatively affects the overall user experience.
Minigames suffer from lag: Minigames experience occasional lag, which disrupts the flow and enjoyment of these smaller gameplay segments. While not constant, the lag is noticeable enough to be complained about.
Price too high: Multiple players state the game is not worth its current price, suggesting a discount or lower price point. They consider the content insufficient for the full price.
Good for K-pop fans: Fans of K-pop culture and management sims find the game recommended, especially those interested in behind-the-scenes management. It appeals to a specific niche audience.
Not recommended currently: Several reviewers advise against purchasing the game in its current state, citing issues with content or development. They suggest waiting for improvements or a sale.
Worth on discount: A few players find the game worth it at a discount or sale price, but not at full price. They recommend purchasing only when reduced.
Try demo first: Some reviewers suggest trying the demo before purchasing, especially if unsure about the game. This helps players decide if the game suits their preferences.
Community fair range: $10.00 - $15.00.
Game completion: 5.0h.
Story completion: 6.0h.
The game offers immediate enjoyment through an addictive loop but quickly becomes repetitive, leading to diminished fun.
Friction: Repetitive tasks and schedule; Confusing tutorial pop-ups; Forced tutorial repetition on new game+; Random number gating progression; Laggy UI and slow menus; Repetitive minigames.
Frustrated Newcomer: Exploratory but easily frustrated by lack of feedback and bugs. Motivation: Clear guidance and functional gameplay. Stance: no buy.
Genre Enthusiast: Strategic management with genre knowledge, appreciates accessible mechanics. Motivation: K-pop management simulation and genre enjoyment. Stance: sale.
Patient Indie Supporter: Patient and forgiving, focusing on the enjoyable core gameplay despite rough edges. Motivation: Seeing potential and supporting early development. Stance: sale.