
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Active and responsive developers: The development team is highly praised for their frequent updates, responsiveness to feedback, and active engagement with the community via Discord and other platforms. Players feel confident in the game's future due to this dedication.
Visually stunning graphics: The game's graphics, landscapes, and visual effects are frequently described as beautiful, smooth, and impressive, even on lower settings. Players appreciate the attention to detail in cinematic and open-world visuals.
Strong competitor to Star Citizen: Players view the game as a budget-friendly alternative to Star Citizen, noting its smoother performance, fewer bugs, and comparable or superior gameplay experiences, especially in early access.
Flexible multiplayer and solo modes: The game supports both offline single-player and online multiplayer modes, including PvE and PvP servers. This flexibility allows players to enjoy the game casually or competitively.
Intuitive and addictive gameplay: Once players learn the controls and mechanics, the gameplay loop becomes intuitive and addictive, offering a satisfying challenge and a smooth, fluid experience.
Lack of meaningful content and repetition: Players report a severe lack of content, including repetitive NPCs, missions, and barren environments. Quests are described as generic (e.g., 'go there, kill that'), and the world feels empty with little to explore or do after a few hours.
Confusing UI and controls: The user interface is unintuitive, with overlapping elements, poor navigation, and excessive control options that make configuration difficult. Controller support is also lacking, limiting accessibility.
Early Access limitations: While some players acknowledge the game's Early Access state, the sheer volume of bugs, lack of polish, and unfinished content make it feel prematurely released. Expectations for future improvements are tempered by the current rough state.
Lonely multiplayer experience: The multiplayer aspect feels empty due to a near-nonexistent player base, leading to a lonely and unengaging experience. The lack of other players exacerbates the game's emptiness and lack of dynamic content.
Weak tutorial and onboarding: The tutorial is criticized as boring and incomplete, failing to explain core mechanics adequately. This leaves players confused and contributes to a steep learning curve.
Seamless open-world space travel: Players consistently highlight the seamless transitions between planets, space, and celestial bodies without loading screens. This feature is a core aspect of the game's open-world exploration and space mechanics.
Diverse combat and shooting mechanics: The game offers a variety of combat mechanics, including first- and third-person shooter elements, gunplay details (recoil, spread, bullet drop), and combat targeting creatures or zombies. This appeals to fans of both hardcore and casual FPS experiences.
Space sim and survival gameplay: The game blends space-sim mechanics with survival and exploration elements, offering freedom of movement in a sandbox-style environment. Players can engage in survival, exploration, and spaceship controls.
Multiplayer and server options: The game supports online multiplayer, co-op, and private servers with customization options (PvE/PvP, player counts). However, some players note low population on official servers.
Contracts and mission variety: The game includes contracts and missions, such as kill targets, delivery quests, and procedural quests. However, some players find missions repetitive or underdeveloped.
FPS instability in key areas: Frequent FPS drops occur in towns, ruins, large cities, and near glitchy ships, with performance degrading further when other players are present. Some areas (e.g., Yellow Wall) see FPS as low as 20-30.
Early access performance expectations: Some players acknowledge performance issues as expected for an early access title, particularly on older hardware (e.g., Ryzen 7 3700X + GTX 1060).
High hardware requirements: The game demands powerful hardware (e.g., RTX 3090/4080, AMD 7800XTX) for smooth performance, with 16GB RAM as a minimum. Older or mid-range systems struggle, often requiring settings to be set to low.
Frequent crashes and fatal errors: Players report crashes to the main menu, system crashes, and fatal errors (e.g., every 30 minutes). Reinstallation and manual fixes often fail to resolve these issues.
DLSS and FSR inconsistencies: DLSS/FSR usage causes issues like NPC blinking and FPS drops, though some players note performance improvements with these technologies. Frame rates vary significantly with these settings enabled.
Space sim fans highly recommended: The game is frequently recommended for fans of space sims, open-world sci-fi, and games like Star Citizen or Elite Dangerous. Players appreciate its seamless solar system and FPS mechanics, making it a strong alternative in the genre.
Support developers in Early Access: Many reviews encourage purchasing the game to support ongoing development, highlighting its potential and the community's role in shaping its future. This sentiment is tied to the game's Early Access state and perceived value.
Wait for further updates: A significant portion of feedback suggests waiting for more content or bug fixes before purchasing. Players cite the game's current state as too unpolished or lacking in sustained engagement for immediate recommendation.
Affordable but unpolished: While some players feel the game is worth its price, others argue it should be cheaper given its Early Access state and lack of polish. The debate centers on value for money in its current form.
Server issues deter playability: Criticism focuses on server-related problems that hinder gameplay, leading to strong recommendations against purchasing until these issues are resolved. This is a major barrier to enjoyment for many players.
Small development team: The game is developed by a small team of 5 people, noted as either Chinese or French. This may impact development speed and resource availability. Multiple clusters highlight this as a key observation.
Early Access release: The game launched in Early Access on September 2, 2024, and is still in active development. Players acknowledge its unfinished state but appreciate its potential.
Comparisons to other games: The game is frequently compared to titles like No Man's Sky, Star Citizen, SpaceBourne 2, and Outerra, often in the context of development progress or technical ambition.
Affordable pricing: The game is priced at 17 €, with some players noting it is cheaper during sales. Revenue estimates suggest moderate financial success (~$180,000).
Launcher and preset improvements: Players request a launcher for graphics settings and the ability to create presets after logging in, aiming to improve user experience and customization.