High On Life Review Summary

Last updated: 2025-09-11
  • Hilarious and unique comedy, but polarizing
  • Excessive, annoying dialogue detracts from experience
  • Short length and high price are major drawbacks
  • Repetitive, unengaging gameplay, unsatisfying story
  • Numerous game-breaking bugs reported by players
  • Solid and dynamic combat, unique FPS mechanics
High On Life header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Hilarious and Unique Comedy: Players consistently praise the game's humor, describing it as a unique blend of dark, absurd, and self-aware comedy, often compared to 'Rick and Morty'. The constant witty dialogue, fourth-wall breaks, and irreverent jokes are a major highlight, making players laugh frequently and keeping the experience entertaining.

Vibrant World and Story: The game offers a visually stunning and imaginative sci-fi world, filled with colorful environments, bizarre aliens, and creative level designs. The story, while often simple, is engaging and well-written, complemented by exceptional voice acting and a wealth of interactive dialogue that enriches the overall experience.

Engaging Talking Weapons: The concept of sentient, talking guns is a standout feature. Each weapon possesses a distinct personality, constantly bantering with the player and NPCs, providing comedic relief, and offering unique abilities that enhance both combat and exploration. This innovative mechanic is central to the game's charm and identity.

Solid and Dynamic Combat: The combat system is described as fast-paced, satisfying, and surprisingly solid for a comedy-focused shooter. Players appreciate the variety of unique weapons, engaging boss fights, and fluid movement mechanics, which prevent the gameplay from becoming repetitive and keep the action fresh.

High Replayability and Value: Players frequently mention the game's replayability, driven by the desire to explore different choices, uncover hidden jokes, and re-experience the hilarious dialogue. Many feel the game offers good value for its price, especially when on sale, and the DLC is also considered a worthwhile addition.

Common complaints

Excessive and Annoying Dialogue: A significant portion of feedback highlighted the overwhelming, unskippable, and often repetitive dialogue as a major detractor. Players found the constant chatter, especially from talking weapons and NPCs, to be annoying, distracting, and detrimental to the game's pacing and immersion.

Short Length and High Price: Many players felt the game was too short for its price point, with the main story often completed in under 10 hours. This, combined with a perceived lack of replayability and end-game content, led to a feeling of poor value for money.

Repetitive and Unengaging Gameplay: Players frequently found the core gameplay loop, including shooting mechanics and enemy encounters, to be repetitive, shallow, and ultimately boring. This led to a lack of engagement and a feeling that playing the game was a chore rather than an enjoyable experience.

Unsatisfying Story and Ending: The narrative was frequently described as short, underdeveloped, cliché, and unmemorable, often serving merely as an excuse for gameplay. The endings were particularly criticized for being anticlimactic, abrupt, or lacking proper resolution.

Numerous Game-Breaking Bugs: The game is plagued with a wide array of bugs, ranging from frequent crashes and fatal errors to glitches that break missions, cause bosses to disappear, or prevent game progression. These technical issues severely impact playability and create a frustrating experience for many users.

Gameplay and performance

FPS with Unique Mechanics: The game is primarily a first-person shooter, often compared to Doom or Borderlands, but it integrates significant platforming, Metroidvania elements, and puzzle-solving. A core mechanic involves using sentient, talking weapons with distinct personalities and special abilities for both combat and traversal.

Varied Playtime & Content: The game offers a flexible playtime, with the main story typically ranging from 7-15 hours. Completionists can expect 15-40 hours, especially when exploring side content, collectibles, and achievements. The game balances linear progression with optional exploration and puzzles.

Humor & Dialogue Focus: A major aspect of the game is its heavy reliance on dialogue and humor, often likened to 'Rick and Morty' due to its creator and voice actors. The talking weapons constantly provide commentary, banter, and drive much of the narrative. Players can adjust the frequency of this chatter in the settings.

Accessible Difficulty & Combat: The game is generally considered easy to play, with a low default difficulty suitable for casual players. While combat is described as basic and can become repetitive, boss fights offer some variety and require attention to patterns. Higher difficulties provide more challenge.

Bounty Hunter Narrative: The story casts the player as an unemployed human who becomes a galactic bounty hunter. The primary objective is to stop an alien cartel, the G3, from invading Earth and using humans as a hallucinogenic drug.

Mixed PC Performance: Player experiences with PC performance are varied. While many report smooth gameplay on mid-to-high-end systems and even some older setups, others encounter significant frame drops, stuttering, and crashes, particularly on specific hardware configurations or in graphically dense areas. Optimization seems inconsistent across different PC builds.

Good Steam Deck Performance: The game generally performs very well on the Steam Deck, with many players reporting smooth gameplay, even on high settings. It is officially marked as 'Playable' and offers a good portable experience, though battery life is noted to be around 2.5 hours.

Visual Quality Issues: Some players noted blurry visuals on PC and frequent pop-in of elements, which can detract from the visual experience.

Linux Compatibility: The game runs well on Linux using Proton, indicating good compatibility for users on this operating system.

Short PC Loading Times: Players generally experienced short loading screens on PC, contributing to a smoother overall gameplay flow.

Recommendations

Buy on Sale, High Recommendation: The game is widely recommended, often receiving high ratings (8/10 to 10/10), but a significant portion of players suggest purchasing it on sale, ideally for $10-$20, rather than at full price. Many found it worth a single playthrough, with some expressing interest in replaying it.

Humor is Key: The game's humor, heavily influenced by 'Rick and Morty' and Justin Roiland's style, is a critical factor in player enjoyment. Fans of this specific type of adult, absurd, and often crude comedy will likely love the game, while those who dislike it are strongly advised to avoid it.

Unique & Fun FPS Experience: The game is praised for offering a fresh, fun, and often hilarious twist on the FPS genre, standing out from more serious or formulaic titles. It's recommended for players seeking a straightforward shooter with a strong personality and engaging interactions, rather than a deep, complex narrative or combat system.

Anticipation for Sequel: Many players expressed strong enthusiasm for a sequel, 'High on Life 2', indicating a desire for more content and a continuation of the game's unique style and world. Some hope for improvements and expanded features in future installments.

DLC Mixed Reception: The DLC received mixed reviews, with some recommending it for additional content and jokes, especially if purchased with the base game on sale. However, others found it unimpactful or not worth the price, particularly if they didn't already enjoy the main game.

Other review notes

Polarizing, Adult-Oriented Humor: The game's humor is a central, defining feature, frequently compared to 'Rick and Morty' due to its dark, absurd, raunchy, and often vulgar nature. This style is highly polarizing; players who enjoy it will likely love the game, while those who don't will find it off-putting. It is explicitly not suitable for children.

Short but Replayable Experience: Players generally find the game to be relatively short, often completing the main story in 7-12 hours, though some spend more time on 100% completion or replays. Despite its length, many express a desire for more content, sequels, or DLC, indicating a positive overall experience.

Strong Association with Justin Roiland: The game is heavily linked to Justin Roiland, co-creator of 'Rick and Morty' and founder of Squanch Games, with his distinctive voice and humor permeating the experience. This association is a significant draw for many players, though recent controversies surrounding Roiland are also noted.

English Language Proficiency Required: Due to the heavy reliance on dialogue and humor, players need a good understanding of English to fully appreciate the game. There are requests for more language localizations, indicating a barrier for non-English speakers.

Decent Graphics and PC Requirements: The game's graphics are generally considered decent and align with typical AA standards, with modest PC requirements. This suggests accessibility for a wider range of systems without compromising visual quality significantly.