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Review evidence
Unique turn-based air combat and fun tactical dogfighting are let down by poor controls, unrealistic physics, insufficient variety, and a missing campaign and features.
Unique turn-based air combat: The game's distinctive turn-based approach to air combat is repeatedly praised as original and creative. This innovative mechanic stands out in the simulation genre and satisfies players' desire for dogfighting maneuvers.
Overall fun and addictive: The game is often described as fun, great, enjoyable, and even addictive. It consistently delivers a positive and engaging experience despite minor issues.
Great potential and concept: Reviewers frequently note the game's strong concept and potential to become something great. The foundational idea is widely appreciated, even by those noting rough edges.
Fun tactical dogfighting gameplay: Players find the tactical turn-based dogfighting fun and engaging, capturing the thrill of aerial combat. It appeals to fans of strategic flight tactics.
Squadron Leader mode praised: The Squadron Leader mode is consistently highlighted as challenging, fun, rewarding, and immersive. It adds significant depth to the game and is a favorite feature.
Insufficient content and variety: Players consistently report low content volume, limited aircraft roster, and a lack of mission variety. This leads to a repetitive and unfulfilling experience that does not justify the price.
Poor controls and aiming: Controls are imprecise, hard to master, and lack rudder input, making accurate aiming difficult. The aiming reticle and prediction systems are unreliable, especially at longer ranges.
Bad flight physics: The flight model is criticized for unrealistic maneuvers, aircraft capabilities, and lack of depth. Bombers can outrun Spitfires, and planes perform impossible stunts without damage.
Unfair AI and balance: AI enemies are significantly advantaged, often flying faster, outmaneuvering players, and avoiding negative traits. This makes fights feel one-sided and unenjoyable.
Camera and visibility issues: Camera settings limit visibility, making it hard to judge altitude, position, and enemy maneuvers. No cockpit view and bright colors further hinder gameplay.
Turn-based air combat gameplay: The core gameplay is described as a unique turn-based air combat simulator focused on dogfighting. Players engage in tactical, turn-by-turn aerial battles with planes such as Spitfires and Hurricanes, blending strategy with WWII aviation themes.
Detailed flight modeling: Flight physics are simulated with factors like energy management, attitude control, and simplified modeling that avoids a hex grid. The game emphasizes tactical planning over real-time reflexes, focusing on realistic air combat rules.
Aircraft variety and specs: Multiple aircraft types are modeled, including Spitfires, Hurricanes, and German planes like the ME-110, Do17, and Stuka. Each has distinct capabilities, such as fuel injection for certain maneuvers, adding variety to combat.
Pilots and G-force mechanics: The game incorporates pilots with G-lock (G-force induced unconsciousness) mechanics, where G-load and fatigue are factors affecting gameplay. Player commands pilots and manages their fatigue and abilities across missions.
WWII Battle of Britain setting: The game is set during the Battle of Britain in World War II, featuring period-appropriate piston-engine aircraft like Spitfires and Hurricanes. This historical context is central to the game's identity and simulation approach.
Poor FPS and stuttering: Players consistently report weak frame rates, including sub-30 FPS on low-end laptops and lag in battles. Stuttering also occurs when hitting and destroying enemy aircraft.
Blurry visuals and lag: The game is described as laggy and blurry, which compounds performance issues and harms the visual experience during play.
Simulation physics glitch: In a specific encounter, the simulation physics broke down while chasing a Stuka, indicating a niche bug that affects gameplay realism in certain situations.
Recommended for strategy and air combat fans: Multiple clusters highlight the game as ideal for fans of air combat, strategy, and turn-based tactics. The recommendation is consistent across various player preferences, including those new to the genre.
Early access caveats present: Many reviewers note the game is in early access, with some suggesting waiting for a more finished state or getting it cheaper. Others are willing to support development, indicating a mix of caution and optimism.
Cautions about game's incompleteness: Reviewers advise potential buyers to be aware that the game is not complete and has many issues. This caution is tied to the early access status and suggests the game may improve over time.
Great value for the price: Several reviewers mention the game is worth its price, with one explicitly saying it's a great game at a good price. This highlights the perceived value proposition of the early access offering.
Appeal to historical and niche audiences: The game is specifically recommended for fans of WWII history, especially the Battle of Britain, and for those interested in slower-paced tactical combat. It also appeals to older players with historical interest.
Community fair range: $15.00 - $25.00.
Game completion: 15.0h.
Session length: 1.0h.
Players find the turn-based air combat engaging and addictive from the start, though some later experience repetitiveness.
Friction: lack of proper tutorial; controls and resolution issues; lack of content (campaign, aircraft); searching for targets tedious.
Aviation Simulation Enthusiasts: Analytical and methodical, focusing on physics and maneuver execution. Motivation: Realistic simulation and tactical learning. Stance: buy.
Turn-Based Tacticians: Deliberate planning and execution, slow-paced. Motivation: Unique turn-based air combat strategy. Stance: buy.
Multiplayer Community Seekers: Cooperative and competitive, focus on squadron play. Motivation: Social and competitive multiplayer air combat. Stance: sale.
Steam Deck: User reviews consistently report strong controller support and trouble-free performance on Linux via Proton, suggesting the game runs seamlessly on Steam Deck without any need for workarounds.
Linux and Proton: The game works perfectly on Linux via Proton with no reported launch, performance, or compatibility issues. Users consistently report a trouble-free experience and anticipate excellent Steam Deck compatibility.
Early access incomplete state: Many reviewers note the game is in early access with missing content, particularly the campaign. Some describe it as a large demo or alpha, with version 0.9x.
Comparisons to X-wing miniatures: Reviewers frequently compare the game to the X-wing miniatures tabletop game, noting the automated turn-based dogfight mechanics are similar. This comparison is a common reference point for the gameplay style.
Multiplayer recently added: Multiplayer functionality has been recently implemented or is planned, and reviewers are interested in this feature. The game may also see future multiplayer modes.
Slitherine's mixed track record: Several reviews mention the game is from Slitherine, a publisher with a mixed history in terms of game quality. This influences expectations and cautious optimism.
Active development and feedback: The team is active in ironing out issues and open to player feedback via live sessions and Discord, showing an active development process. This is often appreciated by early access communities.