Players are primarily frustrated with the game's repetitive nature, particularly the difficulty in achieving different endings and the tedious process of replaying the game to collect all endings. Additionally, game-breaking bugs, soft-locking issues, and the overwhelming nature of consulting external guides contribute to this frustration.
Players appreciate the game's deep and realistic portrayal of mental health issues, its unique and engaging gameplay elements, and the emotional depth of its storytelling. The game's artwork, aesthetic, and character depth, along with its critique of modern online culture and societal issues, are also highly valued.
Players enjoy the game's story, soundtrack, and overall experience, finding it fun and engaging. The multiple endings, character design, and the game's exploration of dark themes contribute to a cathartic and enjoyable gameplay experience.
Players are excited about the game's unique aspects, such as its deep storytelling, multiple endings, and the freedom in gameplay. The game's intense and bold descriptions, along with its unique gameplay experience, also contribute to this excitement.
Players feel a strong emotional connection to the character Ame and her struggles with mental health, finding the game's portrayal of mental health issues realistic and relatable. The game's exploration of mental health and emotional themes resonates deeply with players.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
52,374
Positive
49,52494.6%
Negative
2,8505.4%
Sales estimations
Estimated sales count
3,833,235
Estimated revenue
$61,293,428
Game price
$16
Review → sale ratio
Refund leakage
Refund-intent reviews
1882.06%
Estimated copies lost
13,760
Estimated revenue lost
$220,022
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
1922.1%
Avg playtime 1h
4885.3%
Avg playtime 1.2h
> 2h playtime
4404.8%
Avg playtime 7.4h
8,01487.7%
Avg playtime 19.6h
Velocity
review pace
Avg/day
6.1 rev/day
Last 30d
26 rev/day
Quarterly
306.4 rev/qtr
Days covered
1,489.4 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.