Nobody Saves the World

Last updated: 2025-12-19
  • Outstanding co-op gameplay experience with charm
  • Creative skill and build variety in ARPG
  • Humor and lighthearted storytelling engage players
  • Repetitive and monotonous gameplay frustrates
  • Excessive grinding required for progression
  • Frustrating quest design impacts enjoyment
Nobody Saves the World header

Emotions

Frustration21%Enjoyment15%Excitement11%Satisfaction10%Disappointment10%

Timed cohorts

Switch between playtime slices of churn risk.

Refund churn

Risk snapshot

Fast read on churn risk and the loudest complaints.

72.8% PrecisionJan 29, 2022 Dec 8, 2025
Total revenue at risk
$23,741

~$505 per month

Modeled from refund-intent reviews

Most dangerous issue
Immediate Crash On Launch

Technical · 1 mentions · 9.8% of risk

Churn driver breakdown

Weighted by churn risk

$23,741
Design
Technical
Business
Other
62.7%$14,896
26.5%$6,284
8.8%$2,095
2.0%$466
Issue map

Complaint treemap

Normalized churn drivers sized by volume; click to inspect a cluster.

Issue treemap
Design · 61.5% share
Technical · 23.1% share
Other · 7.7% share
Business · 7.7% share
Issue · Design
Anti-Consumer Design Choices

Voice signal (verbatim trimmed)

Unintuitive controls, forced grind, repetitive dungeons, and mandatory class playthroughs. Feels like a rushed product.
Share of issues
7.7%
1 users in this cohort
Primary region
China
Detected from language cues
Anger level
Furious
Average sentiment intensity
Verbatim heatmap

Most dangerous reviews

Highest-upvoted negative posts threatening churn.

1 found helpful
Dec 7, 2025

除了美术,一无是处…… 1、不用手柄没法玩。问题在于其他游戏的操作也没有像这样反人类的。不锁定时攻击为什么不能转向攻击?为什么不能自动面向最近目标? 2、固定的地下城强卡数值,然后野外又是世界等级。除了能恶心人之外,这是要做甚? 3、偷工减料。乍一看内容好像很丰富,结果怪物全是套模板,迷宫真随机,一大堆没有意义的死胡同。 4、各种拖时间。地图简陋就强制要求杀满怪物才能去下一层,大菠萝见了都要直呼内行…… 5、各种硬卡解锁。你不能强迫玩家玩所有的职业。 我觉得吧,只要享受过精致关卡设计的游戏,就别再玩这种粗制品了。