It Takes Two

Last updated: 2025-12-01
  • Dynamic, varied gameplay mechanics with constant evolution.
  • Masterful, mandatory two-player cooperative experience.
  • Heartfelt, relatable narrative focuses on relationship repair.
  • Vibrant, imaginative visuals create a captivating world.
  • Difficulty balance uneven, often dependent on partner skill.
  • Disturbing elephant scene significantly impacts player emotions.
It Takes Two header

Emotions

Satisfaction27%Joy21%Excitement9%Frustration6%Admiration5%
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Overwhelmingly Positive (9/10)
Total reviews
237,801
Positive
226,73795.3%
Negative
11,0644.7%
Sales estimations
Estimated sales count
16,693,443
Estimated revenue
$166,767,496
Game price
$40
Review → sale ratio
Refund leakage
Refund-intent reviews
3330.58%
Estimated copies lost
23,376
Estimated revenue lost
$233,526
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment Ă— Playtime

review counts
BucketNegPos
≤ 2h playtime
3330.6%
Avg playtime 1h
1,0251.8%
Avg playtime 1.1h
> 2h playtime
1,8953.3%
Avg playtime 17.1h
53,95294.3%
Avg playtime 21.5h

Velocity

review pace
Avg/day33.4 rev/day
Last 30d92.4 rev/day
Quarterly2,044.4 rev/qtr
Days covered1,711.2 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
57,205 total
Organic purchasers41,38572.3%
Voted up: 97%
Key activations15,82027.7%
Voted up: 94%
Honeymoon vs endgame
Based on hours played
57,205 total
First impression0-2h2,4144.22%
Voted up: 83%
Mid game2-10h18,54532.4%
Voted up: 95%
Late game10-20h26,00445.5%
Voted up: 97%
Endgame20h+10,24217.9%
Voted up: 98%
Steam Deck monitor
Deck vs global sentiment
0.47% of reviews
Deck satisfaction
91.8%
Global baseline 96.1%
267 Steam Deck-tagged reviews out of 237,801 total.