It Takes Two

Last updated: 2025-12-01
  • Dynamic, varied gameplay mechanics with constant evolution.
  • Masterful, mandatory two-player cooperative experience.
  • Heartfelt, relatable narrative focuses on relationship repair.
  • Vibrant, imaginative visuals create a captivating world.
  • Difficulty balance uneven, often dependent on partner skill.
  • Disturbing elephant scene significantly impacts player emotions.
It Takes Two header

Emotions

Satisfaction27%Joy21%Excitement9%Frustration6%Admiration5%

Timed cohorts

Switch between playtime slices of churn risk.

Refund churn

Risk snapshot

Fast read on churn risk and the loudest complaints.

94.6% PrecisionNov 23, 2024 → Nov 30, 2025
Total revenue at risk
$233,526

~$18,838 per month

Modeled from refund-intent reviews

Most dangerous issue
full game access error

Business · 23.9% of risk

Churn driver breakdown

Weighted by churn risk

$233,526
Business
Design
Technical
Social
Other
Anomaly
44.2%$103,139
23.8%$55,540
15.2%$35,538
8.5%$19,953
6.4%$14,890
1.9%$4,467
Issue map

Complaint treemap

Normalized churn drivers sized by volume; click to inspect a cluster.

Issue treemap
Business · 42.9% share
Design · 25.6% share
Technical · 14.3% share
Social · 8.8% share
Other · 6.6% share
Anomaly · 1.8% share
Issue · Business
full game access error
Share of issues
22.7%
Primary region
Russia
Detected from language cues
Anger level
Angry
Average sentiment intensity