It Takes Two

Last updated: 2025-12-01
  • Dynamic, varied gameplay mechanics with constant evolution.
  • Masterful, mandatory two-player cooperative experience.
  • Heartfelt, relatable narrative focuses on relationship repair.
  • Vibrant, imaginative visuals create a captivating world.
  • Difficulty balance uneven, often dependent on partner skill.
  • Disturbing elephant scene significantly impacts player emotions.
It Takes Two header

Emotions

Timed cohorts

Switch between playtime slices of churn risk.

Refund churn

Risk snapshot

Fast read on churn risk and the loudest complaints.

94.6% PrecisionNov 23, 2024 → Nov 30, 2025
Total revenue at risk
$233,526

~$18,838 per month

Modeled from refund-intent reviews

Most dangerous issue
full game access error

Business · 23.9% of risk

Churn driver breakdown

Weighted by churn risk

$233,526
Business
Design
Technical
Social
Other
Anomaly
44.2%$103,139
23.8%$55,540
15.2%$35,538
8.5%$19,953
6.4%$14,890
1.9%$4,467
Issue map

Complaint treemap

Normalized churn drivers sized by volume; click to inspect a cluster.

Issue treemap
Business · 42.9% share
Design · 25.6% share
Technical · 14.3% share
Social · 8.8% share
Other · 6.6% share
Anomaly · 1.8% share
Issue · Business
full game access error
Share of issues
22.7%
Primary region
Russia
Detected from language cues
Anger level
Angry
Average sentiment intensity