Players experience nostalgia due to the game's music, characters, and personal memories tied to their first playthrough. The additional stories and character arcs also evoke recollections of the original game's impact, with many revisiting the game after years and reflecting on its emotional resonance.
Admiration stems from the game's innovative storytelling, emotional depth, and character development, particularly for characters like Monika and Sayori. Players praise the developers for redefining visual novels and creating a unique atmosphere that encourages repeated playthroughs.
Players appreciate the game's narrative depth, well-written characters, and side stories, which add significant value to the experience. The improved visuals, philosophical themes, and accurate depiction of mental health issues also contribute to their gratitude for the game's impact.
Satisfaction arises from completing the game, achieving 100% completion, and enjoying the additional content in the Plus version. Players also express contentment with specific character interactions, the game's narrative, and the convenience of improved accessibility features.
Players develop strong emotional attachments to the characters, particularly Sayori, Natsuki, and Monika, often referring to them affectionately. The game's storytelling and character development foster a deep personal connection, making players feel invested in their stories.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Overwhelmingly Positive (9/10)
Total reviews
29,484
Positive
28,55896.9%
Negative
9263.1%
Sales estimations
Estimated sales count
2,282,299
Estimated revenue
$34,211,662
Game price
$15
Review → sale ratio
Refund leakage
Refund-intent reviews
160.35%
Estimated copies lost
1,239
Estimated revenue lost
$18,573
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
160.4%
Avg playtime 1.1h
1212.7%
Avg playtime 1h
> 2h playtime
1222.7%
Avg playtime 10.9h
4,30194.3%
Avg playtime 30.5h
Velocity
review pace
Avg/day
2.8 rev/day
Last 30d
17.1 rev/day
Quarterly
147.9 rev/qtr
Days covered
1,646.6 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.