Players experience joy primarily due to the game's beautiful ambiance, relaxing nature-themed gameplay, and heartwarming storytelling. The cozy exploration, photography opportunities, and charming interactions with animals and NPCs create a consistently uplifting and immersive experience.
Frustration stems from repetitive or formulaic gameplay, technical issues like bugs and glitches, and poor controls. Players also express annoyance with slow movement speeds, lack of fast travel, and forced narrative segments that disrupt immersion or progression.
Satisfaction arises from completing tasks, achieving 100% completion, and witnessing tangible environmental improvements due to player actions. The game's simple yet fulfilling mechanics, lack of bugs, and positive ecological messaging contribute to a deeply rewarding experience.
The game's calming atmosphere, soft music, and stress-free gameplay loop create a relaxing experience. Players appreciate the tranquil exploration, lack of pressure, and the ability to enjoy the environment at a leisurely pace.
Disappointment is caused by the game's short length, lack of depth in activities, and repetitive tasks. Some players feel the game lacks polish, fails to meet expectations in storytelling or mechanics, or does not justify its price point.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Overwhelmingly Positive (9/10)
Total reviews
7,395
Positive
7,23197.8%
Negative
1642.2%
Sales estimations
Estimated sales count
500,658
Estimated revenue
$8,506,179
Game price
$17
Review → sale ratio
Refund leakage
Refund-intent reviews
90.68%
Estimated copies lost
609
Estimated revenue lost
$10,347
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment Ă— Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
90.7%
Avg playtime 0.9h
594.4%
Avg playtime 1.2h
> 2h playtime
302.3%
Avg playtime 4.7h
1,23492.6%
Avg playtime 5.4h
Velocity
review pace
Avg/day
0.7 rev/day
Last 30d
4.3 rev/day
Quarterly
33.3 rev/qtr
Days covered
1,844 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.