Quartet Review Summary

Last updated: 2025-08-28
  • Engaging story and cohesive, enjoyable experience
  • Stunning pixel art and exceptional soundtrack
  • Fun, deep, strategic turn-based combat
  • Well-developed, charming characters
  • Authentic retro JRPG experience
  • Slow out-of-combat healing
Quartet header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Engaging Story & Narrative: The narrative is described as engaging, impactful, and well-paced, with a unique premise of converging stories. Players are hooked by the plot and appreciate the mature, relevant, and well-written dialogue.

Cohesive & Enjoyable Experience: Reviewers find that all elements of the game come together seamlessly to deliver a cohesive and well-designed experience. The game is generally considered a fun, special, and rewarding journey.

Stunning Pixel Art & Visuals: Players consistently praise the game's gorgeous and charming pixel art, noting the detailed and expressive character and enemy sprites. The 16-bit aesthetic is considered a strong point, evoking classic 2D RPGs.

Exceptional Soundtrack & Music: The game's soundtrack is frequently highlighted as amazing, exceptional, and sublime. Reviewers appreciate how the music perfectly fits the mood, themes, and locations, enhancing the overall nostalgic experience.

Fun & Deep Combat System: The turn-based battle system is lauded as excellent, fun, and engaging, offering depth and good balancing. Players enjoy the smooth attack animations and the effective mana system.

Common complaints

Slow out-of-combat healing: Players find the healing process outside of combat to be excessively slow, particularly when managing it through the inventory. This creates a noticeable pacing issue when not actively engaged in battle.

Concerns about modern RPGs: Players expressed general dissatisfaction with common trends in modern indie RPGs, specifically mentioning annoying button timing gimmicks and poor writing. This is a broader critique not directly tied to specific in-game mechanics of this title, and based on limited feedback.

Game difficulty too low: The overall difficulty of the game is perceived as too low by players. This suggests a lack of challenge that could diminish long-term engagement for some.

Ben's chapter pacing: Feedback indicates that Ben's chapter started slowly, potentially affecting initial player engagement with that specific segment of the game. This is based on limited feedback.

Gameplay and performance

Accessible Turn-Based Combat: The game offers a true turn-based combat system with visible enemies on the map, eliminating random encounters. It features a clear turn order sidebar and introduces mechanics well, making it accessible even for new JRPG players while building on classic RPG elements.

Strategic AP-based Combat: The combat system is centered around managing Ability Points (AP), which regenerate over time, especially for characters in the back row. This creates a dynamic resource management challenge, requiring players to master enemy weaknesses and utilize the front/back row system for optimal synergy.

Dynamic Character Swapping: Players can freely swap between 8 playable characters (4 active, 4 in reserve) during battle without penalty. This system, combined with a visible turn order similar to Final Fantasy X, allows for flexible party composition and strategic adjustments mid-fight.

Linear to Open Story Progression: The game's story begins with a linear chapter structure, dropping players directly into the action. However, it becomes less linear halfway through, allowing players more freedom to explore the narrative at their own pace, with a casual/easy mode available.

Intertwined Multiple Stories: The game features multiple protagonists, each with unique stories that eventually intertwine and connect to form a larger, cohesive narrative. This structure is reminiscent of games like Octopath Traveler, offering diverse perspectives within a single overarching tale.

Limited content variety: Players feel there isn't enough unique content, leading to repetitive gameplay. More diverse missions, enemies, and environments are needed to keep the experience fresh.

Unbalanced game mechanics: Several players noted that certain game mechanics, such as weapon damage or enemy difficulty, feel unbalanced. This can lead to frustrating or overly easy gameplay experiences.

Performance issues reported: A small number of players experienced performance problems, including frame rate drops and occasional crashes. While not widespread, these issues impact the smoothness of the game.

Recommendations

Highly Recommended Classic RPG: Players strongly recommend Quartet, especially for fans of classic turn-based JRPGs reminiscent of titles like Final Fantasy 6. The game is seen as a must-play for those who appreciate the old-school RPG style.

Support Passion Projects: There's a sentiment among players that games like Quartet, which are considered passion projects, deserve community support. This suggests an appreciation for the dedication behind its development.

Enjoy the Experience: A simple, direct recommendation to purchase the game and take time to enjoy the experience. This implies a belief in the game's quality and replayability.

Other review notes

Limited content variety: Players feel there isn't enough unique content, leading to repetitive gameplay. More diverse missions, enemies, and environments are needed to keep the experience fresh.

Unbalanced game mechanics: Several players noted that certain game mechanics, such as weapon damage or enemy difficulty, feel unbalanced. This can lead to frustrating or overly easy gameplay experiences.

Performance issues reported: A small number of players experienced performance problems, including frame rate drops and occasional crashes. While not widespread, these issues impact the smoothness of the game.