Players frequently cite the game's short length, lack of depth in mechanics, and underdeveloped story as primary causes of disappointment. Many also feel misled by marketing, as promised features (e.g., trailer animations) were absent, and the game felt unfinished or rushed, particularly in progression, boss battles, and exploration.
The game's fluid and impactful combat, engaging exploration mechanics (e.g., harpoon system), and cohesive design are key sources of satisfaction. Players also appreciate the polished controls, balanced difficulty, and well-crafted audiovisual experience, which collectively deliver a rewarding and addictive gameplay loop.
Technical issues (e.g., crashes, loading times) and design flaws (e.g., stiff combat, unclear level design) frustrate players. Specific pain points include permanently missable collectibles, slow pacing, and difficulty spikes, particularly with the final boss, which disrupt the gameplay flow.
Players enjoy the game's dynamic combat, satisfying exploration, and immersive atmosphere. The combination of fluid mechanics (e.g., harpoon traversal), engaging world design, and strong audiovisual presentation creates a consistently fun and rewarding experience.
The game excites players with its innovative harpoon mechanics, fast-paced combat, and immersive exploration. Unique features like the hat system, brutal animations, and constant surprises (e.g., new discoveries) elevate the experience beyond expectations.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
929
Positive
84390.7%
Negative
869.3%
Sales estimations
Estimated sales count
70,772
Estimated revenue
$1,060,872
Game price
$15
Review → sale ratio
Refund leakage
Refund-intent reviews
84.02%
Estimated copies lost
609
Estimated revenue lost
$9,129
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
84%
Avg playtime 1.2h
42%
Avg playtime 0.9h
> 2h playtime
168%
Avg playtime 7.5h
17185.9%
Avg playtime 7.7h
Velocity
review pace
Avg/day
0.1 rev/day
Last 30d
0.3 rev/day
Quarterly
8.6 rev/qtr
Days covered
1,794.4 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.