Baby Steps Review Summary

Last updated: 2025-09-26
  • Unique humor and narrative
  • Engaging, fun, and therapeutic gameplay
  • High difficulty and frustration
  • Repetitive and boring gameplay
  • Lack of rewards and achievements
  • Unclear progression and navigation
Baby Steps header

Emotions

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

What players like

Unique Humor and Narrative: The game's humor, often described as silly, weird, and self-satirizing, resonated strongly with players. The narrative, characters, and cutscenes were frequently praised for being hilarious and contributing to an overall delightful and memorable experience.

Engaging, Fun, and Therapeutic Gameplay: Players found the game deeply engaging, offering a unique blend of fun, challenge, and even therapeutic relaxation despite its inherent frustrations. Many enjoyed the experience more than expected, highlighting its addictive nature and ability to provide a sense of accomplishment.

Innovative and Unique Design: Reviewers consistently highlighted the game's unique concept, environment, and innovative gameplay mechanics. Its open-world design, varied obstacles, and dynamic pace offer a refreshing and distinct experience unlike other games in the genre.

Masterful Walking Simulation: The game is lauded as a peak achievement in the 'walking simulator' genre, offering an immersive and challenging experience of learning to walk. The walking mechanic is not a gimmick but a core element that creates engaging puzzles and keeps players hooked.

Accessible Difficulty with Optional Challenges: The game strikes a balance by offering an easy learning curve and manageable core difficulty, while also providing optional, high-difficulty content for those seeking greater challenges. This design allows players to choose their preferred level of engagement and rewards.

Common complaints

High difficulty and frustration: Many players found the game excessively difficult, frustrating, and confusing, leading to a lack of enjoyment and a feeling of being an 'idiot'. This is exacerbated by imprecise controls and a lack of clear direction, making progress feel arbitrary and unrewarding. The game's mechanics are perceived as intentionally frustrating, contributing to a sense of mental torture and stress for many.

Repetitive and boring gameplay: Despite the challenging aspects, many players found the core gameplay, especially the walking mechanics, to be repetitive and boring. Long stretches of inconsequential terrain and the monotony of returning to previous points after falling contribute to a lack of engagement.

Lack of rewards and achievements: Players are frequently disappointed by the lack of meaningful rewards for completing challenges, especially optional content. The absence of achievements for finishing the game or reaching secret endings, combined with an unrewarding true ending, diminishes the sense of accomplishment and motivation.

Unclear progression and navigation: The game suffers from a lack of clear direction and guidance, making it difficult for players to understand where to go or how to progress. This is compounded by the absence of an in-game map and confusing paths, leading to prolonged wandering and getting lost, particularly in specific areas like the jungle.

Performance issues and crashes: Several players experienced significant technical problems, including constant stuttering, severe lagging after extended play, and game crashes that froze their computers. These issues disrupt gameplay and can lead to lost progress.

Gameplay and performance

Unique and Challenging Movement: The game's core mechanic revolves around intentionally difficult and often 'silly' walking, simulating the challenge of learning to walk. This leads to frequent falls and a steep learning curve, making simple traversal a central gameplay element.

Open World with Exploration: The game features a large, open map with many areas to explore. This encourages players to wander, discover hidden events, collectibles, and optional challenges beyond the main ascent.

Intentional Frustration Design: Developed by the creators of 'Getting Over It,' the game shares a similar design philosophy of intentional difficulty and struggle. It's a 'hardship game' where falling is a core part of the experience, requiring players to repeatedly try again.

Optional Challenges & Goals: Beyond the main objective, the game offers numerous optional challenges and hidden goals, such as collecting hats or reaching specific landmarks. These provide additional content and rewards for dedicated players.

Pacing and Playtime: The game's length varies significantly based on player exploration and skill, with some reaching the ending in a few hours while others anticipate a longer challenge due to its unique gameplay.

Infrequent performance issues: General performance complaints are not widespread, and stutters, when they occur, are not a constant issue across all play sessions. One player noted that verifying file integrity offered a temporary fix for lagging.

Excellent Steam Deck performance: Players report that the game runs very well on the Steam Deck, consistently achieving a solid 60 frames per second with only occasional dips into the mid-50s. This indicates good optimization for portable play.

Specific hardware mentioned: One review mentioned an Intel Core i5-9400F processor, but without further context or issues, it's difficult to draw a broader conclusion from this isolated piece of information.

Recommendations

Highly Recommended Experience: Many players enthusiastically recommend the game, often rating it 10/10 and calling it a 'Game of the Year' contender. It's particularly recommended for those seeking unique, challenging, or unconventional gaming experiences, especially fans of 'Getting Over It' style games.

Challenging and Frustrating Gameplay: The game is noted for its intentional difficulty and potential for frustration, appealing to players who enjoy 'pain and suffering' or physics-based challenges. It's explicitly not recommended for those who dislike such experiences.

Save System Needs Fixes: A significant number of players are withholding positive recommendations or have uninstalled the game due to issues with the save system. They indicate they would change their review to positive if this problem were resolved, highlighting it as a critical bug.

Mixed Value Perception: Some players feel the game is not worth more than $15 or that there are better games available, indicating a mixed perception of its value proposition.

Controller Play Recommended: Players strongly advise using a controller for the game, suggesting it makes the operation easier and is a 'must-have' for the optimal experience.

Other review notes

Engaging and challenging gameplay: Players spent significant time in the demo and full game, indicating an engaging experience. The game's difficulty and unique mechanics, reminiscent of 'Getting Over It', suggest a challenging but compelling journey.

Unique and unconventional concept: The game is described as weird and outside industry standards, offering an interesting and distinct experience. Its premise and philosophical undertones set it apart from typical games.

Humorous and memorable moments: Reviewers found the game funny and highlighted specific, bizarre elements like 'horse guys without pants' and the protagonist's unusual description, contributing to a memorable experience.

Protagonist's unusual characterization: The character Nate's physical description and 'jiggle physics' were noted by players, with some finding it humorous or peculiar. This aspect seems to be a talking point among the community.

Potential for streamer content: One reviewer suggested the game is designed to generate strong reactions from YouTubers, implying its potential for viral streaming content. This indicates a specific appeal to content creators.