RICO: London Review Summary

Last updated: 2026-11-05
  • Fun fast-paced gameplay
  • Rich weapon variety
  • Stylish comic-book presentation
  • Repetitive gameplay loop
  • Bugs and technical issues
  • Downgrade from previous game
RICO: London header

Emotions

Archetypes

Sample precision
Helpful reviews
89%
Unhelpful reviews
11%
Protest reviews
0%
Positive points
101
Negative points
229
Gameplay points
146
Perf. points
12
Rec. points
54
Misc points
80
Point
Fun fast-paced gameplay
Description
Players consistently describe the core gameplay as fun, satisfying, and fast-paced, with many noting it remains enjoyable across multiple playthroughs. The action is easy to jump into and provides short bursts of excitement.
Importance
50%
Rich weapon variety
Description
The game offers a large arsenal with many different weapons, attachments, and skins, encouraging players to constantly try new guns. Enemy weapons progress from pistols to heavy machine guns, adding to the variety.
Importance
38%
Stylish comic-book presentation
Description
The cel-shaded XIII-style graphics, comic-style cutscenes, and UI elements are widely appreciated for their charm and coherence. The art style fits the game's tone and is seen as more pleasant than cheap 3D.
Importance
35%
Improved gunplay and controls
Description
Reviewers highlight that shooting and movement feel vastly better than in the first game, with fluid and precise controls. The dive mechanic and refined animations contribute to excellent control feel.
Importance
32%
Sharp and appealing graphics
Description
Multiple reviewers note that the graphics are sharper, prettier, and visually appealing compared to the original. The cartoon style has its own merit and is well-liked.
Importance
31%
Slow-motion breach combat praised
Description
The slow-motion effect triggered by breaching doors and performing dives is repeatedly called out as a highlight, making combat feel empowering and reminiscent of Max Payne. Headshots in slow motion are especially enjoyable.
Importance
29%
Decent but flawed experience
Description
Some players feel the game could have been great but falls short, offering only a few playthroughs of fun. It is considered playable and worth trying once, but not outstanding.
Importance
29%
Dynamic action with unique features
Description
Door breaching, slow motion, and a wide array of weapons create a dynamic shooter experience. The game provides a unique and exhilarating first-person action feel.
Importance
23%
More content and mechanics
Description
The sequel adds a campaign, new mechanics, more level themes, bosses, and environmental variety that were missing in the first game. It addresses many issues from the original RICO.
Importance
21%
Enjoyable soundtrack and sound
Description
The energetic soundtrack fits the action and stays fresh due to its short length. Sound effects, especially death screams in slow motion, are fun and well-received.
Importance
18%
Solid local co-op support
Description
Split-screen co-op with controller support is a appreciated feature, and the co-op experience still works well. Rooms with two doors enable coordinated dual-entry play.
Importance
18%
Scoring system encourages pace
Description
The scoring system rewards fast consecutive kills and weapon switching, keeping the pace up and combo multipliers high. Picked-up guns starting loaded incentivizes variety.
Importance
18%
Improved level design and flow
Description
Levels feature more themes, elevation, massive rooms, and fewer loading screens, allowing players to clear whole floors in one go. The pre-generated design is decent.
Importance
14%
Good value at low price
Description
At a very low price, the game is likable and provides a few minutes of fun, making it worth the cost. It offers short, crisp action in a comic style.
Importance
13%
Suitable for younger players
Description
The cartoonish violence with low blood effects and simple mechanics make it a good first tactical shooter for children. The simplicity is seen as a positive for accessibility.
Importance
10%
AI can be outsmarted
Description
Enemies can occasionally be ambushed in rare layouts and lose track of the player, adding a tactical layer. However, this is not a consistent feature.
Importance
6%
Upgrade points carry over
Description
Upgrade points are inherited after completing the game, which supports replayability and progression. This is a small but appreciated feature.
Importance
6%
Good Korean localization
Description
The Korean localization is problem-free, unlike the previous title. This improves accessibility for Korean players.
Importance
5%