
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Highly enjoyable and addictive gameplay: Players consistently find the game enjoyable, fun, and addictive, often highlighting its unique concept and overall positive experience. Many express continued engagement and satisfaction with the game.
Satisfying building and raiding loop: Both building and raiding aspects are highly satisfying. Players enjoy the creativity of designing deadly traps and watching replays of raiders, as well as the challenge and reward of overcoming other players' outposts. The replay system is a particularly loved feature.
Innovative base building and raiding: The core concept of asynchronous base building and raiding is widely praised as innovative and well-executed. Players appreciate the creative freedom in designing outposts and the endless content generated by the community.
Unique genre blend: The game is frequently compared to titles like Mario Maker, Doom, and Quake, highlighting its unique blend of 3D FPS action, puzzle-solving, and user-generated content.
Fun and rewarding raiding experience: Raiding is consistently described as fun, challenging, and rewarding, with players appreciating the constant availability of new outposts and the lack of significant penalties for failed attempts.
Unfair 'Killbox' Base Design: The game's design heavily incentivizes 'killbox' bases—small, trap-filled rooms designed for maximum kills rather than fun or creativity. This is exacerbated by the lack of a requirement for builders to complete their own maps, leading to unfair, uninspired, and frustrating raiding experiences that discourage new players and reduce overall enjoyment.
Grindy Progression & Resource Management: The game's progression and resource management systems are overly grindy and punitive. Players are forced into repetitive raiding to maintain outposts and unlock content, with high costs for upkeep and insufficient rewards for creative or enjoyable base designs. This creates a tedious and unrewarding gameplay loop.
Declining Player Base & Abandonment: The game has experienced a significant decline in player base since launch, leading to concerns about its 'dead' or 'abandoned' status. Players feel the developers have failed to support the game with meaningful updates or content, leading to a lack of future expectations and a general sense of wasted potential.
Severe Technical & Anti-Cheat Issues: Players report severe and persistent technical issues, including frequent crashes, graphical glitches, and particularly problematic anti-cheat software that often prevents game launch or requires constant reinstallation. These issues have been present since launch and remain largely unaddressed.
Limited & Unbalanced Gameplay Tools: There is a notable lack of variety and balance in traps, guards, weapons, and tools. Existing traps are often too slow or limited, and new upgrades feel unimpactful, contributing to a stale meta and discouraging diverse gameplay strategies.
Core Gameplay: Build & Raid: The core gameplay loop revolves around players designing and building elaborate, trap-filled labyrinths (outposts) for others to raid. Conversely, players also raid these user-created dungeons to steal resources, creating a dynamic build-and-raid experience.
Tactical First-Person Combat: The game is a first-person shooter with a strong emphasis on tactical combat. Players utilize a variety of weapons (guns, swords), gadgets (grappling hook, grenades, shields), and suit abilities, requiring careful resource management and strategic engagement with traps and guards.
Dynamic Outpost Lifespan & Variety: Player-created outposts vary widely in design and difficulty, from short 'kill boxes' to more elaborate mazes. Outposts have a limited active lifespan based on prestige, encouraging creators to constantly update and refine their designs, though 'social' outposts can remain indefinitely.
Resource-Driven Progression: Resources are crucial for progression, earned by successfully raiding other players' outposts or by having raiders die in your own. These resources are spent on unlocking and upgrading weapons, traps, guards, and various base-building components.
High Difficulty & Lethality: Raiding is designed to be challenging, with players having only 1 HP and dying from a single hit. This high lethality necessitates quick reactions and careful observation to navigate deadly traps and guards, though infinite respawns allow for learning.
Frequent crashes and poor performance: Players frequently report that the game crashes, freezes, and generally runs poorly, with some attributing this to poor optimization or the use of Unreal Engine. While some crashes are minor, others require force-quitting the game.
Long loading and server delays: The game suffers from long loading screens and constant data fetching from servers, which is exacerbated by an always-online requirement that causes delays for GUI actions awaiting server confirmation.
Anti-cheat software issues: The Easy Anti-Cheat (EAC) software is a significant source of problems for players, though some users have found extreme solutions like reformatting hard drives to resolve these issues.
Console player disadvantage: Console players face a disadvantage, particularly in situations requiring quick, precise actions like panic shots against guards, suggesting a potential imbalance or control scheme issue.
Mixed Recommendation & Value: Player sentiment on recommending the game is highly divided. While some strongly recommend it, others advise against purchase due to concerns about the game's future, slow updates, and potential for it to become 'dead'. Many suggest waiting for sales or further updates before buying.
Strong for Builders & Raiders: The game is highly recommended for players who enjoy base building, raiding, and strategic FPS gameplay. It particularly appeals to those who like creating unique outposts or engaging in challenging raid scenarios, especially when playing with friends.
Future Content & Survival: There is a strong desire for the game to succeed, with players hoping for continued content updates and community engagement. However, concerns exist about the slow pace of updates and whether future content drops will be sufficient to sustain the game long-term.
Frustrating Outpost Designs: Players express frustration with certain outpost designs, specifically 'killbox' dungeons and levels filled with low-effort, senseless traps. There's a desire for more fair, fun, and creative outpost designs over frustrating, repetitive challenges.
Dungeon Rating Importance: There's a call for players to rate dungeons to support creators, but also a specific warning against rating 'sieve' dungeons that appear untested or poorly designed by their creators.
Excellent concept and potential: Players consistently praise the game's core concept as unique and having immense potential for replayability. Despite some perceived shortcomings, the fundamental idea is highly regarded.
More building mechanics needed: Players desire more diverse building mechanics, including new block types (moving, destructible), definable trap triggers, doors, checkpoints, and environmental gimmicks to foster greater creativity and varied gameplay.
Technical aspects and gameplay flow: The game generally has decent graphics and system requirements, with minor, easily fixable bugs and good sound. Gameplay sessions are typically short, and completing hard maps is rewarding.
Reward system needs rebalance: Players feel the current reward system heavily favors kills over accolades, leading to 'killbox' designs. They suggest rebalancing rewards to incentivize creative map design and player satisfaction, possibly by valuing accolades and 'rage quit' rates more.
Mario Maker-like, needs validation: The game is frequently compared to 'Mario Maker' due to its user-generated content model. Players suggest implementing a mandatory 'beat your own level' feature, similar to Mario Maker, to ensure fairness and quality.