Players frequently cite clunky movement, tedious collectathon mechanics, and poor map design as major sources of frustration. Many also report game-breaking bugs, excessive backtracking, and repetitive NPC interactions or platforming sections that disrupt gameplay flow.
Players feel satisfied by the game's flexible investigation mechanics, rewarding exploration, and the ability to shape trial outcomes based on personal deduction. The unique art style, immersive worldbuilding, and the payoff of solving the mystery also contribute to this emotion.
The game often falls short of expectations due to underwhelming trial mechanics, lackluster detective gameplay, and repetitive fetch quests. Players also express disappointment in the weak narrative payoff, poor map design, and unmet promises of depth in investigation or lore exploration.
Players enjoy the game's unique blend of exploration, parkour, and mystery-solving, often praising the soundtrack, art style, and world design. The freedom to explore at one's own pace and uncover secrets contributes significantly to this positive experience.
The game's immersive world, engaging lore, and unique blend of genres create a sense of excitement. Players are particularly drawn to the freedom of exploration, discovery of secrets, and the surreal, stylish atmosphere that sets the game apart.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
4,288
Positive
3,98492.9%
Negative
3047.1%
Sales estimations
Estimated sales count
286,824
Estimated revenue
$5,733,612
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
112.03%
Estimated copies lost
736
Estimated revenue lost
$14,713
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
112%
Avg playtime 0.7h
81.5%
Avg playtime 0.8h
> 2h playtime
417.6%
Avg playtime 11.1h
48389%
Avg playtime 17.2h
Velocity
review pace
Avg/day
0.3 rev/day
Last 30d
1.2 rev/day
Quarterly
17 rev/qtr
Days covered
1,943 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.