Crusader Kings III

Last updated: 2025-12-26
  • Rich roleplaying and emergent storytelling experience
  • Deep dynasty management with high replayability
  • Engaging diplomacy and intrigue mechanics
  • Unstable performance with frequent crashes
  • Excessive DLCs with predatory monetization
  • Steep learning curve for new players
Crusader Kings III header

Emotions

Frustration29%Disappointment13%Satisfaction10%Amusement7%Excitement6%
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
137,727
Positive
123,70789.8%
Negative
14,02010.2%
Sales estimations
Estimated sales count
8,543,965
Estimated revenue
$427,112,810
Game price
$50
Review → sale ratio
Refund leakage
Refund-intent reviews
2951.40%
Estimated copies lost
18,300
Estimated revenue lost
$914,817
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
2951.4%
Avg playtime 0.9h
1590.8%
Avg playtime 0.8h
> 2h playtime
3,71917.6%
Avg playtime 322.5h
16,93680.2%
Avg playtime 392h

Velocity

review pace
Avg/day10.9 rev/day
Last 30d67.2 rev/day
Quarterly551.8 rev/qtr
Days covered1,941.6 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
21,109 total
Organic purchasers14,02366.4%
Voted up: 82%
Key activations7,08633.6%
Voted up: 79%
Honeymoon vs endgame
Based on hours played
21,109 total
First impression0-2h6312.99%
Voted up: 40%
Mid game2-10h2,0729.82%
Voted up: 75%
Late game10-20h1,7328.21%
Voted up: 84%
Endgame20h+16,67479.0%
Voted up: 83%
Steam Deck monitor
Deck vs global sentiment
0.21% of reviews
Deck satisfaction
75.6%
Global baseline 81.0%
45 Steam Deck-tagged reviews out of 137,727 total.