Players experience frustration primarily due to widespread performance issues, including FPS drops, crashes, and poor optimization, even on high-end hardware. Additionally, repetitive or tedious gameplay mechanics—such as excessive grinding, resource management, and base rebuilding—along with pervasive bugs, broken mechanics (e.g., water systems, AI), and unfair progression systems (e.g., pay-to-win, DLC-locked content) exacerbate the negative experience.
Disappointment stems from the game failing to meet expectations set by trailers, screenshots, or genre standards. Key causes include unfulfilled promises (e.g., missing bosses, lack of fast travel), poor value for money due to unfinished or unpolished content, and aggressive monetization (e.g., overpriced DLCs, content locked behind paywalls). Players also criticize developers for prioritizing new content over fixing critical bugs or optimizing performance.
Players feel satisfied with the game’s depth of content, particularly its survival and crafting mechanics, which offer rewarding progression and customization. The base game’s value, regular updates, and immersive elements (e.g., realistic physics, detailed tech trees) contribute to long-term engagement. Performance improvements and co-op experiences also enhance satisfaction, especially when the game runs smoothly on their hardware.
Excitement is driven by the game’s unique blend of survival mechanics, frequent content updates, and immersive world-building. Players highlight engaging features like animal taming, deep progression systems, and cooperative gameplay, which create a sense of discovery and long-term investment. The adrenaline of exploration, boss encounters, and overcoming harsh survival challenges also fuels this emotion.
Enjoyment arises from the game’s core survival loop, including crafting, building, and exploration, which many players find entertaining and well-designed. Cooperative gameplay, mission variety, and the satisfaction of overcoming challenges (e.g., completing tough missions, expanding bases) contribute to a positive experience. Despite technical flaws, the game’s immersive visuals and dynamic world interactions keep players engaged.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Mostly Positive (6/10)
Total reviews
54,699
Positive
40,14773.4%
Negative
14,55226.6%
Sales estimations
Estimated sales count
3,753,495
Estimated revenue
$131,334,790
Game price
$35
Review → sale ratio
Refund leakage
Refund-intent reviews
5774.86%
Estimated copies lost
39,594
Estimated revenue lost
$1,385,394
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
5814.9%
Avg playtime 0.8h
1131%
Avg playtime 1h
> 2h playtime
2,08217.5%
Avg playtime 97.1h
9,10376.6%
Avg playtime 167.2h
Velocity
review pace
Avg/day
8 rev/day
Last 30d
109.2 rev/day
Quarterly
273.2 rev/qtr
Days covered
1,491.6 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.